by the defeat of a final boss and/or viewing of credits.
have been unlocked and finished. All significant
items have been collected.
| 211 | 32.5% | ||
| 114 | 17.6% | ||
| 324 | 49.9% | ||
| Wishlist 0 |
|||
|
|
3 | 8 | 9 | 22 Total | |||
|
|
4 Total | ||||||
|
|
16 | 4 | 36 | 72 Total | |||
|
|
2 | 3 | 3 | 10 Total | |||
|
|
3 | 1 | 2 | 13 Total | |||
|
|
27 | 8 | 41 | 96 Total | |||
|
|
1 | 0 | 13 | 17 Total | |||
|
|
4 | 8 | 40 | 54 Total | |||
|
|
15 | 4 | 30 | 58 Total | |||
|
|
6 | 6 | 13 | 26 Total | |||
|
|
6 | 2 | 5 | 20 Total | |||
|
|
9 | 2 | 4 | 21 Total | |||
|
|
8 | 2 | 10 Total | ||||
|
|
7 | 2 | 3 | 14 Total | |||
|
|
2 | 12 | 9 | 26 Total | |||
|
|
79 | 18 | 40 | 160 Total | |||
|
|
4 | 0 | 5 Total | ||||
|
|
4 | 6 | 3 | 14 Total | |||
|
|
4 | 4 | 1 | 9 Total | |||
|
|
6 | 5 | 15 | 29 Total | |||
|
|
2 | 1 | 4 Total | ||||
|
|
1 | 0 | 1 | 2 Total | |||
|
|
2 | 4 | 17 | 26 Total | |||
|
|
2 Total | ||||||
|
|
3 | 1 | 11 | 17 Total | |||
|
|
11 | 2 | 21 | 36 Total | |||
|
|
2 |
|
1 |
|
767 Total | ||
| sharc | 02/09/10 at 9:46 AM EST | ||||||
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eh, i may be the wrong person to ask here. i generally a game's story as an unwelcome nuisance and for me it very quickly hits a point of diminishing returns, where no amount of expert storytelling will make up for having to suffer through an unenjoyable game. to be as objective as i can manage, i'd say theresia's story is novel for its content (the main game, that is; the epilogue is like a heavily watered down silent hill 2). beyond that, there's such a reliance on contrivance and convenience, in addition to the developers not bothering to learn a single fact about anything they write about, that it would be hard to hold in high regard. the game's biggest crimes are its ignorance of real-world logic about real-world things, and a total lack of shame about wasting your time or leading you around the map and back for trivial reasons. these two qualities do not combine well, as you might imagine. if you have trouble discerning adventure-game-developer logic, you will be doing a lot of aimless wandering or a lot of faq-checking. if your friend finished the game without much of either, i concede his genius. otherwise, i'd say he just has a higher tolerance for mistreatment of the player than i can manage these days. to paraphrase one of my favorite game writers, the cardinal sin of game designers is assuming the player has nothing better to do than play your silly game. | ||||||
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| sharc | 02/08/10 at 1:57 PM EST | ||||||
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yes. the epilogue's ending scene was liberating, but probably not in the way they intended. it really is amazing that long after i accepted that the game was stupid as hell and based all its logic on how the devs thought things were rather than any factual information (landmines do not work that way, violins do not work that way, blowtorches do not work that way, etc.) it kept finding new and horrible ways to surprise me. towards the end i ran into a leather doctor's bag with a broken zipper that i had to open. ah-hah, i still have a pair of scissors that i haven't really used for much. nope! they were taken out of my inventory at the chapter transition without giving me a reason or even a notice. well i have this shard of glass that's been in my inventory the whole game, maybe that will do the job? nope, generic can't use this here text. answer: go all the way back to a different section of the house, through an unnecessarily long tunnel system, and smash a drawer with a crowbar to get a wine glass. then drop the glass on the floor (that floor, and only that floor, no other room will do) so it breaks into another glass shard, and then i can slash the bag open with that jagged piece of glass but not the other one. god. | ||||||
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| ColonelSkills | 02/03/10 at 4:15 PM EST | ||||
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IT is scary how similar our collection and system breakdowns are. | ||||
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| Jason_X | 02/03/10 at 4:07 PM EST | ||||
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The difficulty in a SMT game is totally dependent upon which skills your characters have. Maybe a lot of people are walking into that final fight without the right stuff. It's the same with a lot of other games. A lot of people say that Yunalesca is a trial in FFX, but I always roll right over her. Then again, I always make sure to get all of the legendary weapons fully powered up. God, 200 lightning strikes. Blitzball. Those goddamn butterflies in the forest. Now that's a pain in the ass. | ||||
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| Jason_X | 02/03/10 at 2:55 PM EST | ||||
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That's pretty nuts. I clocked in at around 120 hours, and the last 10 or so were just straight grinding for Metatron. Good game, though. I'm glad they fixed the Achievements for ME2, at any rate. Now you can get the biotic and engineer stuff without having to replay the game with a class you might not give a shit about. It's still pretty lousy that you can't fully romance everyone in one game, but I guess we can't win them all. | ||||
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