!!!Alert!!!
My Friend List is
full! So please no random adds until I do my yearly cleaning! Besides, you can post your comments as often as you like on my page even without being on my friends list. Yes, that means everyone can be my friend as long as we post friendly comments on each other's BL! I guess you didn't know that!
I'll add anyone back asap tho!
I joined... 5th December 2008
I was born... 20 March 1986 in Germany
I live in... Italy Germany (since 2014)
Other stuff.. Goodreads:
[Link] , Anime List:
[Link] , Manga List:
[Link]
Here are Top 10s for each system (or PC generation) I played at least 10 games on!
Top Ten PC games (1993-1999):
[Link]
Top Ten PC games (2000-2006):
[Link]
Top Ten PC games (2007-2014):
[Link]
Top Ten Super Nintendo games:
[Link]
Top Ten Nintendo 64 games:
[Link]
Top Ten Nintendo GameCube games:
[Link]
Top Ten Nintendo Wii games:
[Link]
Top Ten Nintendo DS games:
[Link]
Top Ten PlayStation games:
[Link]
Top Ten PlayStation 2 games:
[Link]
About my Rating System
Game - Originality, Good Controls and Nice Ideas are needed to get high values. Each game must show its needed strengths. RPGs must have a great story and nice characters, platforming games ought to have excellent controls, simulations must be accurate and so on. The poorer the game, the lower the score.
F'n'S - Fun and Scenarios. If a game is fun playing (solo, multiplayer or online), if the levels are well designed (stunning scenarios in JRPGs, tricky jumps in platformers), the enemies are balanced, the mood is correct, stay sure the score will be high. Otherwise...it won't!
Sound - Nice BGMs and good voice acting is needed to get high scores here. SFX are counted as well. Low rating means lame soundtrack.
Time - How much time you spend with a game. Short games, that are likely to be played again, are okay, while long games with wrong pacing, you won't even finish. Replay value is great in games, since you have paid them a lot, and want to be busy with a game as long as possible. Multiplayer is important too.
Graphics - What the game looks like. Cell-shaded or realistic, colorful or dark and spooky, I don't care, I just want to enjoy what I'm looking at. Slowdowns and glitches are definitely a "no-no".
Total Score - Not an average.
ā
ā
ā
ā
ā
= Masterpiece (9.5|10)
ā
ā
ā
ā
= Excellent (8|8.5|9)
ā
ā
ā
= Good (7|7.5)
ā
ā
= Mediocre (5|5.5|6|6.5)
ā
= Bad (1|1.5|2|2.5|3|3.5|4|4.5)
Past Marathons
- Rareware Marathon (RWM): 11 Games from 03/02/09 - 23/07/09
- Ubisoft Marathon (UM): 7 Games from 22/05/10 - 03/10/10
- God of War Marathon (GoWM): 6 Games from 28/04/18 - 11/11/18
I don't have much else to say about it unfortunately which is why I'm not a game reviewer. And yeah the Switch Online ports of Ocarina of Time and Majora's Mask are pretty close to the original emulation wise. I think I heard at one point that Gamecube was slower than the original or something? Luckily that problem is eliminated here. I've only had slowdown once or twice in weird situations such as when chasing Captain Keeta for like 2 seconds the visuals and audio were messing up and the second time I don't entirely remember the circumstances but I believe it was in great bay where one of the mini bosses had slowdown for a second or two as well. On a side note I remember that when the service launched, OOT had slightly delayed controls from what I had heard but that has since been patched. (That or it's something I never noticed). The Dark Link room was broken as well in a way that hadn't been seen in any other version if you had heard about that.
Side question have you done a complete playthrough of the Oracle games? I'm trying to look up the correct path to completion and I found out that you have to do Seasons->Ages->Seasons->Ages and/or Ages->Seasons->Ages->Seasons but the and/or is the confusing part. would I be able to grab all 64 rings in both games by doing one path or both? I'm probably overthinking it to be honest but it's also a shame that I'm probably gonna have to restart my progress in Ages because of this.