- Name: Cole
- Birthday: April 1994
- Gender: Male
- Location: United States
- Preferred Tags: JRPG, RPG, Platformer, Action-Adventure, Single-Player
- Unpreferred Tags: Visual Novel, Sports, RTS, PvP, Arcade, Retro, FPS
- My backlog is first and foremost an attempt to squeeze out as much value as possible from the games I play. Nothing is more exasperating than to leave a game/book/movie unfinished; this is especially true when you've payed money to experience it.
- Secondly, my backlog serves as a recording of my accomplishments. I will add old games that I played in the past if I remember them, and will mark them with the proper completion status. That said, I will mark old games that were unfinished as
if I don't ever plan to go back to them.
- These are the games I have not yet started playing, but have available to play. Simple as that.
- Games that I have available to play, and have designated as "Now Playing" at some point.
- Completion of the main scenario (eg. beating the final boss, seeing the true ending, completing the last chapter, etc). If multiple endings exist, only the "true ending" will count towards this. If none are considered the true ending, then any will count.
- I will generally consider a game 'Complete' when all of the following are met (and are applicable).
* 100% or equivalent for title (ie: SotN has 200.6%) displayed in-game.
* Extra bosses/dungeons and major post-game content complete.
* All compendiums and logs for items/creatures/etc completed.
* All major collectibles acquired, and all major upgrade-able items at MAX.
* All major side-quests complete.
I use the word "major" to reduce the amount of decision making required when choosing between
. Every game is different, and
will be applied to games only when all "major" or "significant" content is completed. Not every cave in Skyrim is meaningful enough to warrant experiencing.
- A game is 'Null' when any of the following conditions are met.
* I have no desire to complete the game, or I am playing it with no end-goal in mind (this rarely happens).
* The game has no definite conclusion. These types of games are usually either multiplayer or endless.
* At least part of the game has been made permanently unavailable.
* Major progress data has been lost, and the game was not at least beaten.
* I own the game on another more relevant system and have not completed it.
- I'm still struggling to properly define 'Mastery' in my own way, but I will say this much:
* Mastery is not bound by achievements. Earning all achievements does not give mastery, and achieving mastery does not necessarily mean all achievements have been earned.
* Just playing the game a lot does not produce mastery, but it might along the way.
* Mastery probably requires playing the game beyond the basic scope of completion.
* You will probably know the game inside and out (reasonably, at least).
* When you think of a game you have truly
mastered, you will know.
** Sequels spawn hasty mastery grabbing. One has to remember that each game should have its own unique properties to consider.
Achievements are a separate beast entirely from the status and mastery of a game, as described in the FAQ of Backloggery. The confusion lies within the fact that most achievements coincide with conventional milestones on the journey to completion, so there is some overlap. I prioritize game completion over achievement hunting, though I will attempt to do both if possible. Multiple required playthroughs will usually stop me from getting all achievements.