Now Playing

(U)
NDS
Advance Wars: Dual Strike
Parallels to real warfare, once you can pump out stealth fighters, it's all over.

Updated about 22 hours ago

(B)
PS4
Wolfenstein: The Two-Pack: Wolfenstein: The New Order
"Yes! Big explosion, USA-style!"

Updated about 22 hours ago

☆★★★★ An immersive look into the dystopian future where the Nazis control everything in the '60s, with a great sense of place and a borderline campy sense of adventure that doesn't undermine the actions. The game also rewards play from stealth to dual-wielding and accomodates all of those styles of play. The gameplay doesn't evolve hugely from beginning to end, but it's still a huge BioShock level AAA experience that should not be missed. B
(B)
PSN
Rogue Legacy
I couldn't see my HP, but all I know is that it was higher than the final boss in the end!

Updated about 7 days ago

(U)
PSN
Trine 2: Complete Story
That witch was normally proportioned until the camera drew back, and then she looked closer to Bayonetta.

Updated about 4 months ago

Ersatz's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
366 (U)
  49 Unplayed  
13.4% of Unfinished
3.5% of Total
26%
870 (B)
61.8%
171 (C)
12.2%
Wishlist  41 ?         Top-Rated  85 ?????         Master Runs  8 (M)
PlayStation 4 BEAT 53 (B) 2 (C) 55 Total
PlayStation 3 BEAT 247 (B) 2 (C) 249 Total
PlayStation 2 46 (U) 105 (B) 11 (C) 162 Total
PlayStation 25 (U) 30 (B) 17 (C) 74 Total
PlayStation Network 1 (U) 59 (B) 5 (C) 65 Total
PlayStation Portable 8 (U) 14 (B) 0 (C) 22 Total
Master System 4 (U) 1 (B) 1 (C) 6 Total
Genesis / Mega Drive 60 (U) 55 (B) 6 (C) 121 Total
32X 3 (U) 0 (B) 0 (C) 3 Total
Sega CD 9 (U) 2 (B) 1 (C) 14 Total
Saturn 12 (U) 0 (B) 0 (C) 12 Total
Dreamcast 14 (U) 9 (B) 1 (C) 24 Total
Game Gear 1 (U) 2 (B) 0 (C) 3 Total
NES 44 (U) 49 (B) 52 (C) 145 Total
SNES 54 (U) 63 (B) 15 (C) 133 Total
Nintendo 64 17 (U) 9 (B) 1 (C) 27 Total
GameCube 11 (U) 13 (B) 2 (C) 26 Total
Wii 2 (U) 9 (B) 0 (C) 11 Total
Wii U BEAT 10 (B) 0 (C) 10 Total
Nintendo Switch BEAT 4 (B) 0 (C) 4 Total
Virtual Boy BEAT 1 (B) 0 (C) 1 Total
Game Boy/Color 7 (U) 12 (B) 15 (C) 35 Total
Game Boy Advance 3 (U) 13 (B) 0 (C) 16 Total
Nintendo DS 7 (U) 10 (B) 2 (C) 19 Total
Nintendo 3DS 5 (U) 2 (B) 0 (C) 7 Total
PC 4 (U) 41 (B) 11 (C) 67 Total
PC Downloads BEAT 12 (B) 11 (C) 23 Total
Browser BEAT 2 (B) 0 (C) 2 Total
Xbox 27 (U) 19 (B) 3 (C) 49 Total
Xbox 360 BEAT 18 (B) 0 (C) 18 Total
Xbox LIVE Arcade BEAT 5 (B) 0 (C) 5 Total
XNA Indie Games BEAT 1 (B) 0 (C) 1 Total
3DO 1 (U) 0 (B) 0 (C) 1 Total
TurboGrafx-16 1 (U) 0 (B) 0 (C) 1 Total
iPhone C O M P L E T E ! 13 Total
All Games 1424 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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about 3 weeks ago

Badges
Minion of Bak'laag: 100+ unfinished games
Just pointin' out, the name of Japan is just "Japan" (Nihon) and it's actually a monarchy, not a republic you're right about being a US ally though
about 2 months ago (edited)

Badges
Master of Unlocking: Majority of games are completed
On Fire: 3 beat or complete in a row
That is exactly why I can never get into FTL. You must build to counter the flagship otherwise it will murder you. Of course, you need to get to it in the first place to find out what it can do so you know what would be good against it unless you dumb luck into good stuff. Be glad you are playing after the advanced patch. It made things less RNG in that regard. Never getting a weapon wasn't an uncommon occurrence.

The run that made me put it down for good was when I ran into a ship that killed me on the very first jump. The enemy ship had a missile and beam weapon. Missile took out my shields and their beam took out my weapons. Frantically trying to repair did no good as they constantly took down my weapons and when I decided to just run, my engines were also down. It was just absurd.

EDIT: That sounds about right. Depending on what the flagship hacks, you may have lost right away if you can't jump away or counter the hack. Every flagship victory I had was thanks to cloak avoiding its big attacks. There was one obnoxious time where I was killing everything with no problems because I had all the flak cannons. On the flagship the shots kept on missing the rooms so I died on the first stage.

The design of the game still lets me appreciate it, which is why I'll eventually get around to giving Into the Breach a chance.
about 4 months ago (edited)

Badges
Consider Yourself a Hero: Majority of games are beaten
Happy belated 10th Backloggiversary!!

EDIT: Glad you liked Doom 2016 as much as I did. The original was a mind-blowing relevation to my younger self, and the new one not only keeps its spirit alive, but enhances it in such a way that feels perfectly natural. I hope Doom Eternal ends up being just as good!
about 9 months ago

Badges
Consider Yourself a Hero: Majority of games are beaten
Thanks for the Persona 5 write-up. Congratulations on finishing! I can't remember exactly what I wrote to you before but I was pretty shocked at the localization and how lousy it seemed. It's not the late '90s anymore where they didn't have the care/budget to do so - this is been Atlus's niche for a while and so it was very off-putting. (As a current comparison, Danganronpa's localization seems really good and really gets across Monokuma's nihilistic/DGAF attitude instead of making him the usual mustache-twirling one-dimensional villain.) The overarching goal also seemed very contrived and nebulous compared to the small-town murder mystery of P4. I couldn't get behind either the premise or characters.

Also, when it comes to the gameplay, I ended up probably psyching myself out by setting it to Easy to avoid the whole "main character death = last save point" holdover from ancient times. But that's a one-way decision and it makes everything too easy, so I didn't have that to prop the game up either. In the end, I don't miss it and I'm glad you at least sorta got your (now my ) money's worth out of it.

LTTP: Yes, I use the same name (just with a 78 at the end, hmm what could that mean). I'm curious, who was asking about me? Despite being part of that community for a year now, I still consider myself a relatively anonymous (though fairly competent) weekend warrior. Certainly not a household name that people would recognize. I do have a couple tournament matches on the SpeedGaming Youtube channel though.
about 11 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I was gonna wait for Sci to finish up Shinobi but I'm not sure if his progress has stalled out (he sometimes only updates weekly or so, so he also could have finished up last week), so I just wanted to take a sec to thank you for the write ups and tips you dropped during our respective playthroughs. They helped point me in a better direction through a few tricky sections, and the fact that you listed the 6-A boss as a pushover gave me a hearty laugh

I thought it was a very good game, a flawed one but definitely worth playing. Before I played it I always kinda wondered if the TATE system was a good idea or if it was just something to add a layer of superficial complexity, but in practice it is very strong mechanic well-integrated into the great whole and I couldn't imagine the game without it. I wrote this elsewhere but I kinda view Shinobi as a 3d beat 'em up with this TATE system keeping things interesting (which is tricky in that genre without co-op) as opposed to a stylish action game, and maybe that is more my speed. I am always sensitive when it comes to cameras and... I mean it was much better than the one in DMC1 but was clearly the weakest link.

I felt kinda bad we didn't come up with a game for you to play during this, I'm sure you have at least a few unplayed ninja-related ones we coulda dug up for you.
about 12 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I would say briefly, as a point of clarification, that I don't think that Kojima gave away a lot of what actually happened in MGS V via his trailers. This is likely just on me in general (again, I avoid trailers because I am like this) as I have this horrible habit of recalling what I saw in a trailer while playing/watching the actual game/movie and it sometimes... distorts the experience. I just used that particular example as Kojima sneaking in an otherwise unexceptional scene with that one detail different in the trailer is the same as shouting "look at me, I'm important!" to me and yeah, got stuck in my head. This is so much worse with movies FWIW.

With Sekiro I'm not outright hoping that it is terrible, it's just that even more than the rock solid mechanics I like the From games for exploring some interesting locations with usually great level design. Sekiro in the first 30 or so seconds of its trailer made me go "hard pass" based purely on the scenario/setting so... on a purely personal, non-objective level that is a ton to overcome. If From were due to have a letdown game I'd just rather it be this one as opposed to say a theoretical Bloodborne 2 which would likely take place in a crazy lovecraftian city I'd love to poke around in. Hopefully it is a one-off

You have no idea how fortunate you/I/we are that Shinobi takes place in modern times, if it didn't we might not be on the verge of beginning this journey together

BTW I quickly read through the SNG write-up you put together, thank you for that. It looks like it gives me just about all the starting info I would have wanted, and knowing about the (mostly absent) checkpoint system in advance is probably better than me finding out during the game and getting angry. Now I can save that anger for the camera

I'm not sure how likely we are to get another Splinter Cell game either, now that I think about it :/

I will likely never play Persona 5 as it is a hundred hour long console jrpg, but from afar it does seem like... something. I don't even have a positive or negative connotation to add to that.

EDIT: I played through stage 1 of Shinobi and... the camera rotates the wrong way and there is no way to change it. This may be a problem.

EDIT #2: Oh no, I have no "personal" distaste for Japan or its various historical eras, I've just seen enough Asian films that take place in that era to know that I just bounce off it hard. We all have something that just leaves us cold.
about 1 year ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
So I have to ask... what do you make of Death Stranding? On one hand I think Kojima has desperately needed a clean slate to work with for a while now and am glad he finally has one, and pouring his love for sci-fi minutiae into the actual key world building instead of something on a nanomachine/VCP level is probably a better use of that. The prospect of it as someone who was not a fan of those two things is a bit scary, but it is also fairly clear at this point that a huge amount of effort seems to have been spent on the world building and background which is likely a good sign.

The thing is I have no idea what any of it is being built in service of. I don't expect early trailers to give away the whole story *ponders how many key details were put in MGS V trailers* but I don't think I could even hazard a guess as to what kind of story is going on here even in terms of genre. Moreso, and this is likely where we personally diverge, whether or not I ever play this game will likely 95% come down to how the game part pans out and... is there a game part? It almost looks like a walking sim with occasional stealth bits at this point which would be something (and a bit funny, given our history on that subject) but I worry that so much of the focus is on the world that the actual game might end up as an afterthought or undercooked. While Kojima has always been cagey he's never really been all that secretive when it comes to game mechanics so to see nothing by this point feels against type.

Of course I'm also a bit more negative towards him than you at this point, so I figure no harm in asking if you have any thoughts or insights that I might be overlooking.
about 1 year ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I'm actually adding this as a third post posted above the other two posted in the correct order because it got knocked off the bottom of the last post due to the character limit, but I wanted to thank you for typing up that last bit of MGS V stuff. I sense perhaps occasional frustration from you when discussing it because our experiences diverged quite dramatically at some point (I feel frustration at myself for not being able to verbalize my issues in a way that is clear enough) so I just wanted to note my appreciation that you took the time to go over where things that failed for me succeeded for you. I don't agree with all of it, obviously, but I do feel that I at least learned a bit about why someone who got more out of it did so.
about 1 year ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
This may come off as harsh, especially since it is about a series of games I liked a great deal, but have specific decisions in a Mass Effect game ever mattered? Choice has always been hyped up but at the end of the day the two of us could play the game, make the exact opposite choices and have the games be 98% the same. This isn't to say that choice in the games is meaningless (that's way too harsh) but perhaps... limited? The path you walk in the games never changes and while being the finale of the series offers the chance to finally do some things (the two instances mentioned that were great would have never even been considered if there was gonna be a fourth game in this storyline) I think expecting this to change for the end of the third game was... optimistic.

This isn't to say that you could just remove choice from the games and lose nothing, they offer a ton of flavor and give the player much more of a sense of ownership of what happens. EMS was a poor notion all around, specifically how it does or does not play into the ending. The specifics of the other endings sounds silly although I must note, advanced enough science would be indistinguishable from magic so I can't really say that the crucible or "blue/green" really break that rule. In truth building a giant space thing they couldn't even understand was a pretty dumb thing to build a story around and sorta tied them into having to come up with something beyond a big "press button to kill reapers" thing. If I had to guess I'd say that the ending that made the most sense likely felt too similar to the ending of ME 2 and they had to sandwich choice in there somehow, so they added in a questionably conceived "deep" option or two on top of the simple, sensible one. What I learned from this is that people will feel compelled to pick the choice marked best even if it seems dumb. >_>

Overall though, swell game and series.

I liked that IT video! I also don't think it is legit (it reaches too far at the end) but it is a fun theory to chew on.

MGSV errata

I don't even remember what I wrote so I assume all your criticisms are just. More than looking for a 3 act structure, I simply needed a structure in general rather than various threads. To do it backwards Quiet leaving the base for no reason rather than leaving because she doesn't want to risk infecting others would lose something; I feel most of those threads lost that very something.
about 1 year ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
Paz (and the forgotten Chico): more than just her gender (which Kojima is bad about in general) their ages and the sexual nature of the torture are the bigger issues for me. The Paz parts in V were for the most part well done but did not redeem what happened in GZ and did not need the objectionable parts of it to work.

Quiet: The game is very vague as to whether she knows who V actually is, whether she did at the hospital is unknowable but unlikely.

The Truth: there is no way that V only learns his identity several years in the future during the events of MG. As I noted as soon as you finished the game, people on Mother Base know he isn't the original and say that it doesn't matter directly to him. That's not a grey area "well maybe" thing, it is simply... the truth. The tape still lets him have the whole "you're as much Big Boss as me" moment and perhaps when recorded was meant to inform him but the secret was out of the bag during the events of this game for reasons that quite frankly escape me. It'd be better your way.

I also noted Huey/Miller/the pod being odd when first meeting V and thought it was leading to something with regards to his appearance. Turns out it was a red herring (in that he actually looks like Boss and they were amazed he was alive/had a metal spike in his head) that somehow also pointed to the truth which is... well I at least find it a bit unsatisfying.

Big Boss did MGS3 although may have only survived at the end because Boss didn't want to beat him, then failed to stop nuclear war and get bailed out by the machine changing its mind, had the GZ rescue mission go FUBAR, was in a coma for several years, wakes up and lets someone else handle it while he gets a government job, tasks his clone with not stopping his double and instead gets said double killed while blowing his cover, tries to form a nation and gets... I guess coma'd again for decades, wakes up, kills a catatonic old guy and dies. I would say his "world's greatest soldier" story has been fully retconned. Also he ransomed the world with a nuke-launching tank, he was clearly a bad guy at some point.

Also I made my V to try and look like Snake because I was worried Kojima would actually make me play under a new face; it proved hard so I threw on my facial hair and ended up with... something that looked like no one in particular. I'm glad you pointed out how it could work in a best-case scenario, it at least sounds better.
about 1 year ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I can offer no context for this, but I offer it nonetheless:

[Link]

EDIT: Man, because you attached the "spoiler post coming up soon" tease to a Mass Effect 3 comment I thought that all the spoilers beneath that top fanfic part were gonna be Mass Effect related, hence I didn't read it until now. Now I have all these Mass Effect thoughts and like no MGS thoughts, all because I have poor reading comprehension.

...I'm just gonna talk about Mass Effect anyways >_>

First, I saved your DLC recommendations and revisited them beforehand, so thanks again for those. Citadel is a 5 star addition.

Perhaps it is because of recalling all the hell it caused, but I see nothing wrong with the original ending. It is unremarkable but... so were the endings in the other two games (the first was the strongest)? This may be just me but I never thought that the writing of the actual story in the trilogy was more than fine. To me the strength of the writing was always in the characters and the world (or galaxy) building, the latter of which is IMO among the strongest I've come across in gaming.

How by the third game they still haven't fixed the loading times or at least built around them is beyond me. At least they put a lot of effort into the loading screens.

Bioware deserved all the criticism they got regarding how they handled War Assets.

Alpha Protocol handled choices much better with regards to them mattering a decent amount. Mass Effect could have benefited from being more like Alpha Protocol... in this narrow sense.

I hope that one day I can learn to dance as well as Shepard does.

EDIT 2: To be perfectly fair, when the ending options came up I looked at the green one I went "that sounds dumb" and went over to red without giving it a second thought so... yeah that is probably a fair criticism there. The whole Crucible deal was rather iffy in general, but I had long made peace with that by the time the ending rolled around. As stated I went with red as to me it felt like the only sensible choice for my Shepherd to make, and while straightforward it pretty much worked.

I am on average pretty cynical towards choice in these games as on average they seem to not matter all that much, but the two highlights you pointed out were almost certainly the best the series has done with it.
about 1 year ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I'm gonna put a (hopefully) final MGS V thought here as I feel bad to keep dumping them on hydra's page. I think this just may be the clearest case we've ever come across where we are simply stuck on different sides of a divide so vast we can barely even see the other's position, but I want one last try not to change your mind about the game, but to better show where I'm coming from. Plus it is a more constructive form of criticism and I need to work on that.

Allowing for me not being an acclaimed writer/auteur and that I mainly tossed this together over a half day of nor'easter related blackouts, let me present an alternate chapter 2. Spoilers going forward Leave chapter 1 mostly the same, lean a bit more obviously on Miller being the voice/director of MB while Boss is seen but perhaps not heard. Have the "You're all diamonds" scene be the first time Boss really addresses MB in that way, perhaps even slightly cut of Miller, have the expulsion of Huey be the first time he override's Miller to which he responds sourly. Have a scene with Miller/Ocelot being vaguely bothered by this shift, put Codetalker's warning re: Miller here. Have Quiet's storyline resolve here as is, but end that final message she leaves for him with the claim that he isn't Boss. Have that lead to the Truth, instead laid out from her perspective where she notices something that suggests he isn't Boss (would be better than the "ha, we just showed you something that never happened" one they went with). Add a mission where V goes to investigate this, perhaps un-number the mission with Miller's info replaced with him wondering where V is, and confirms the truth. Perhaps Zero liked having his own Boss (better explains his motivation) and Miller and/or Ocelot are sketchy enough to go with it. V declares that his memories are his, that he is Big Boss (if you ever saw that last Universal Soldier movie, along those lines). End with same scene of Boss riding away and saying his legacy is both of theirs. That has everything building off of each other, ties the revelation into the game, gives the chapter a driving force/conflict, lets V's actions drive things/sets up the diamond scene as when he becomes Boss.

I'm sure there are holes/flaws there (needs an ending mission/better writer than me), I am merely showing a version that isn't as utterly disconnected from itself, that has some momentum, that takes the big moments and fits them into a whole. The lack of this takes a lot away for me.
about 1 year ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I just wanted to let you know that apparently the half-hidden bad ending option in Metal Gear Survive is pretty great. Not sure if it is a game you are gonna try some day, but if not if you choose to abandon your teammates at the final battle to jump in the wormhole you will wake up in the middle of a desert in MSF gear, pick up a memento photo laying next to you and start staggering off into the distance a la the wandering Mother Base soldiers. I don't know if I consider that to be the actual canon explanation for them (I had assumed they were hallucinations) but I thought that was a pretty fun callback.

EDIT IN CASE YOU SEE THIS: I mean, I would say NSMBWU is the best New!! Super Mario Bros game, which is just almost the same thing if you squint really hard >_>

SOUL EDIT: Soul is a tricky thing. I would say that it feels more inspired than the Wii version while not actually feeling remarkably inspired. For the most part I didn't think it was very "hey, remember that!" heavy aside from the tired visuals (and they at least snuck in one cool looking level) but it doesn't have a particularly strong unique identity. Mechanically in terms of level design it is very solid and probably leans more on the "find the three hidden things" idea than any of the core Mario games, and if you are looking for a 2d platformer where you want to poke around some levels it does that at a high level. I still disagree with Sci in terms of how much fun it is to run through. You were so turned off by the previous game that I don't think the improvement will be enough for you, but at the very least it is a better version of a game that might not be for you. That's... almost something!
about 1 year ago (edited)

Badges
Consider Yourself a Hero: Majority of games are beaten
Well I stayed up late last night to finish MGS5. I've had some time to collect my thoughts. I found Chapter 2 kind of annoying having to extract all those kids and do random side ops to trigger new yellow options, UNTIL I got to missions 43, 45, and 46. Those were definitely worth. My reaction to mission 43 was "BibleThump 7" which is Twitch emote/shorthand for "crying face, salute".

So a lot of people think this game is incomplete, but if you look and listen carefully, it tells you everything you need. Common complaints include:

1) What happened to Eli? The "timeline credits" confirm he became Liquid Snake. So what was he doing in the interim 20 years? Well, these world domination plans take time, ya know! What happened to Sahel...Sael...Sela....the Metal Gear thing he had? He probably scrapped it/tweaked it to eventually become the one we see in MGS1. I can fill in the blanks.

2) Similarly, what happened to Venom Snake? There's one line in that timeline that Solid Snake would go on to defeat Big Boss' phantom in Metal Gear 1. So there you go, he eventually went and made an Outer Heaven in the jungle in 1995. Why did they abandon their ocean platform? I dunno, a lot can happen in a decade, maybe they wanted to/were forced to. It doesn't matter that much.

3) Unfortunately I knew about the twist that Venom is not Big Boss but just the medic as a body double (an unfortunate side effect of reading too much TVTropes, sometimes you accidentally click a spoiler you didn't mean to :P ). I think a lot of people are pissed at Kojima for not giving them the story "the fans" wanted. But this is the same guy who presented MGS2 in trailers and ITS OWN DEMO as you get to play as Solid Snake again. As we all know, you play as Raiden most of the game. So was I mad? No, I think it's just par for the course for Kojima! I thought the hospital replay was interesting, especially because I didn't actually realize a) the assassin was Quiet and b) Ishmael was the real Big Boss.


So it's not a perfect game, but I still give it 5 stars. I am hard pressed to think of a better, more intense stealth game. I am not interested in doing all the missions/side ops, but I'm glad you enjoyed it enough to do so.

EDIT: I loved this about the Nuclear disarmament video:

Cutscene: "Boss, it looks like someone's developing nukes again."
YT comment: "Such a lust for power! WHOOOOOOOOOOOOOOO?????"
No game will be put in uncommented!