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Bioshock: the Collection: Bioshock Infinite

Updated about 1 week ago

ebbderelict's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
7 (U)
  5 Unplayed  
71.4% of Unfinished
1.1% of Total
390 (B)
38 (C)
Wishlist  0 ?         Top-Rated  18 ?????         Master Runs  0 (M)
PlayStation VR BEAT 8 (B) 2 (C) 13 Total
PlayStation 4 7 (U) 91 (B) 19 (C) 138 Total
PlayStation 3 BEAT 118 (B) 5 (C) 141 Total
PlayStation 2 BEAT 102 (B) 1 (C) 162 Total
PlayStation BEAT 1 (B) 0 (C) 9 Total
PlayStation Portable BEAT 16 (B) 1 (C) 23 Total
Wii BEAT 34 (B) 1 (C) 50 Total
NES BEAT 5 (B) 4 (C) 11 Total
Steam BEAT 3 (B) 0 (C) 7 Total
PC BEAT 12 (B) 5 (C) 26 Total
All Games 580 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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about 4 weeks ago

Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
From's Soulborne games, as many call them, are games you have to play on their terms. They're like few others out there and they can be obtuse though Bloodborne is less so than previous entries. Using a wiki to find things out is something I have done countless times in these games. I recommend [Link] for Bloodborne. A first playthough by yourself will take you dozens of hours. These are not short games and can be trying for first timers. This is, in part, why I offered to co-op with you. I could be your wiki, for the most part, when needed and help you see every bit of the game. Certain parts are easily missed and you can be locked out of going back to them if you don't know ahead of time. Part of the fun, I find, is discovery in these games, but if you don't have an incredible amount of time to sink into it, I can help cut that time down dramatically and you still won't feel rushed.

[ebbderelict; as part of a YouTube comment under my 1CC of Contra]
"I started to play Bloodborne, but am taking a break already. I'm not in the mindset to play it right now, but I do hope to get back to it. It is hard for me, but feels doable. I've come across a boss, the Cleric Beast, but I'm getting murdered. I think I'm going to use a guide to help out. I don't have the patience to try and figure things out on my own. It doesn't feel impossible, but I have poured hours into it an don't feel like I've made much progress. It's the time-investment vs. progress ratio that's having the biggest impact on me at the moment (hence my state of mind). I also haven't gotten accustomed to the controls yet either. They feel sluggish. It's probably intentional, but I don't like it. I'm not giving up though; at least not yet."
about 1 month ago

Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Yeah, your love of Spider-Man in video game form has always shown through. I'm much more casual about the web-slinger. I greatly enjoyed Spider-Man 2 on PS2 and I always intended to get the one on PS4. It was simply a matter of the price hitting about $20, which just happened this week for Sony's Days of Play sale.
about 1 month ago

Minion of Bak'laag: 100+ unfinished games
Yeah...I think I'd call The Witness good? Really good, in fact. It's certainly scratching an itch I have, but it's not at all a mass market game. It's exactly what it wants to be, for better and worse.

If you want a litmus test for whether you'd like it, I'd suggest picking up Braid. Braid is by the same guy, is much more approachable, and yet, despite the massive differences in game mechanics, prompts nearly the same sort of thinking as The Witness. They're both centered around progressively and fairly guiding the player—without holding the player's hand—towards having subtle realizations that are incrementally revealed. I read that the developer once said that he wanted The Witness to be all about having "a ha!" moments, and that's been my experience. Everything so far has been purposefully designed just so by what feels like a masterful designer, but if you're the sort who falls back on walkthroughs quickly, you'll likely be frustrated because you'll be missing necessary realizations to solve later puzzles.

Relatedly, one important realization that will sound a bit odd: The Witness has hundreds of line puzzles, but solving line puzzles is not the point of the game. Figuring out how to solve line puzzles is the point of the game.

My wife plays a line puzzle app on her iPad. Other than getting bigger and more complex, there's nothing separating the first puzzle from the last. It's the same thing hundreds of times in a row, so it's good to kill some time, but it doesn't really make me think too much. In contrast, The Witness' line puzzles so far have all been relatively simple, but that doesn't mean I can solve them. In fact, I'm rarely equipped to solve them when I first find them because I haven't yet puzzled out the contextual clues to determine how the rules of the world apply to this particular puzzle. That's the real puzzle. Once I solve the real puzzle, solving the line puzzle itself is usually a trivial affair.

Anyway, given the nature of the game, it'll still be just as good (or not) in 5-10 years, so you can safely wait for it to be on sale (it was free on Epic a few weeks ago and is usually $10 on mobile, IIRC). No sense in paying $40 for something you may not like.
The Backloggery of a Sony-centric gamer!