Now Playing

(B)
Steam
Dragon's Dogma: Dark Arisen
Finished story in 24 hours at character level 44.

Updated about 4 days ago

☆☆★★★ Capcom's take on a western RPG is a mix of a bunch of games thrown together (Skyrim, Mystara, Monster Hunter, etc.) with some dynamite scenes but long hours of padding and tedious walking. It's one of those wacky games that might still be worth the journey, but it's not perfect by any means.
(C)
SNES
Legend of Zelda: A Link to the Past
(Randomizer Mod) And the tournament dream is over. But I only lost by a minute in a crazy seed, and still finished with a winning record.

Updated about 2 weeks ago

★★★★★

hydrapower's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
1 (U)
0.1%
538 (B)
80.5%
129 (C)
19.3%
Wishlist  0 ?         Top-Rated  30 ?????         Master Runs  7 (M)
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PlayStation BEAT 22 (B) 7 (C) 46 Total
Game Boy/Color BEAT 2 (B) 4 (C) 9 Total
SNES BEAT 41 (B) 18 (C) 88 Total
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All Games 929 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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Dialogue Box   (add comment)

about 3 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
That spoiler bit sounds amazing. It's like they had a cool idea for something and didn't care if it made any sense when it came to the rest of the game proper.

The rest of your write up sounds roughly in tune with what I've heard elsewhere. It sounds like a game with a bunch of intriguing pieces but the set paths with the same enemies you have to redo repeatedly just seems like it'd be such a grind, I actually went "oh yeah, that's why I decided against checking the game out" when I read you describing it. I think about how when I read that in Nioh you end up replaying the same areas/stages to try and grind out a new version of a weapon you already have but with an extra stat point it scared me off the whole thing and... please games lets just cut it out with this kind of padding/grinding.

In my current gaming news I am terrible at Wolfenstein. All those years of not playing classic style FPSs has caught up with me big time.
about 2 weeks ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
I recall a good deal of talk around Dragon's Dogma with regards to how much time one had to walk down the same lengthy paths and many not being happy about it, so hopefully the fast travel item is a way to smooth out that rough spot for people it irks.

The end of Inside was certainly memorable if perhaps a tad bit longer than necessary. Overall I liked the game for its atmosphere but couldn't help but feel that it was rather thin mechanically. If Limbo was a puzzle platformer Inside was a platformer with some puzzle elements, if that makes any sense. It is probably the stronger game due to being more consistent throughout and doing a better job of maintaining its mood but I'd be lying if I didn't say that I wished either the actual platforming or puzzle bits had more to them.

VLR... well my theory was a bit wrong but I was right in that if that wasn't the case there was only one real alternative. I have to admit to a small bit of a let down at the end simply because they left more than I was comfortable with unanswered, but overall I thought the game was fine enough. The caveat is that I have a soft spot for this kind of trashy "let's take a bunch of science theories we don't really understand and smash them together to try and make them fit" approach so I'm not sure I'd recommend the game for others (it is undeniably too long). I have been warned that the third game is a mess but... I gotta know. The me of 3-4 years from now who finally plays the game may hate current me for that, but I'm pretty sure if he concentrates hard enough he can go to a different dimension where I chose to not play the game and hopefully it didn't result in several people dying for vague unexplained reasons.
about 2 weeks ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
I am curious as to how you feel about Dragon's Dogma. It was a game that always intrigued me but that I was also a bit skeptical of for reasons I no longer specifically recall.

I am I assume beginning to approach the final run of VLR and I have a theory on what it is gonna be all about that is both among the stupidest theories I've ever come up with and yet I can't come up with any other way all these pieces are supposed to fit together (we call this situation "Sunday" around these parts). I am jumping around various branches now where recently I had Luna and K in their final moments randomly give me keys for the first and second doors apparently, I've also called out Dio on being the bomb guy a few times now. Anyways, I have this suspicion that Zero or someone is running this Nonary game as a way to save the world that has been ravaged by the radical-6 pandemic caused by Dio's group. Rather than do this via developing a cure or anything sensible like that I worry that this is some insane schrodinger's cat experiment where these nine are locked in a giant box but the outside world is either alive or dead (hence, both) and because Phi and Sigma can jump around timelines or probabilities they will somehow shift into a reality where humanity wasn't wiped out by disease. It would also explain why Dio would want to blow it up as his group would not like to see all their hard work undone.

I'm not gonna pretend that makes a ton of sense as I'm pretty sure it requires a fundamental misunderstanding of the main concept it is built around. I also can't figure out how else this would all be resolved while having all this other stuff being relevant unless they were just gonna run the 999 ending a second time.

EDIT: I've said this in the past, but the sudoku reveal in 999 is one of the most hilarious moments in gaming history. After all the twists and turns and build up, when that popped up on the screen I legit lost it for the better part of a minute. I do not believe that was what they were going for, but it was nonetheless amazing.
about 2 weeks ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
See, your mistake is assuming that I know what I'm talking about in the first place

I've been slowly filling out the right side of the VLR flowchart to start (I just figured out how to skip previous conversations!) so I think I am still relatively early in my journey. I don't know that I like how often you hit a dead-end compared to 999; in that game you continued until you suffered some kind of gruesome death or actually figured something out, here you just come across a "to be continued" screen and have to go do something else for a bit. I don't know how far I am in terms of spoilers coming out I have just been asked if I am a robot due to my white blood, but my main thought it that the game never shows me and I never hear my voice so I'm curious if I'm in a different body or something. My current theory is that I got put into a coma for several years along with someone else I was in a helicopter crash with, and they performed plastic surgery and hypnosis on me to convince me that I am in fact that other person.

Glad to hear that you enjoyed New Deus Ex 2 (sorry that your streak of for games you lost interest in has fallen apart, remember the end of one streak is just a chance for a new one to begin). I recall hearing that people thought the side stuff was well realized but it felt like the main story parts ran short on time and had to be hurried in terms of its mixed reception, no idea if that is in any ways accurate.

Also who needs to upgrade guns in a Deus Ex anyways? Just sneak up on people and bonk them on the head.

Best of luck in your LttP play-in thing! May you... not have to spend too much time as a pink bunny?

EDIT 7: Let's see, how do I remove people from my multitap again...

If a remaster managed to remove or lessen some of the things I hated most about the game I'd consider giving it another shot as... well I'm dumb. I doubt that'll happen here though.

Sorry about your tourney loss, at least you don't have to try to explain it to visiting family members now.
about 1 month ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
So... are you gonna switch your focus towards becoming a LttP/Super Metroid crossover randomizer speedrunning champion, or will you be waiting until they add in a few more games like Chrono Trigger and Mario Paint?
about 2 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
I just want you to know that we're all still proud of you, even in spite of your terrible terrible failure

EDIT: Just busting your chops a bit. If I may ask, do you both get the same random layout or does each competitor have a unique layout? I'd assume the former if possible, but I don't know if it is possible.

...As a kid a local video store held a video game high score competition a few times. One of those times the game they picked was the notoriously tricky NES TMNT game. I said to hell with it and just walked back and forth across the first few rooms killing all the respawning enemies until time ran out; I came just short of the top three doing that.

Basically, my advice is that if you ever end up in a competition like this again... cheat as much as possible
about 2 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
How can you skip the last boss in a game? He wasn't even that hard. Anyways, in my ending a giant demon came down from the sky and gave me a big hug, then I ended up being the guy in the wheelchair for the next hunt. I have no clue why any of that happened.

Bloodborne overall was swell but I think like everything that could randomly break wrong for me did so, so I think I prefer pretty much the entire Souls series to it. Those are some of my favorite recent games though...

...As is Breath of the Wild, you monster

EDIT: Thumper is pretty snazzy! I am curious to see if you figure out certain game mechanics on your own or if you have to look for help as I got rather stuck for a bit due to something I just didn't understand all that well. Plus there was the whole thing where I didn't hit certain markers because I couldn't figure out how to for about 85% of the game. I am... somewhat prone to stuff like that though.

EDIT DOS: There was the mechanic where you have to hold up over something, then slam down to break shields or whatnot as you mentioned. I believe the stage 6 or 7 boss has like three shields and only one "marked" instance pointing out you can do this. It turns out you can set up this slam move off of any "beat" and not just the obvious ones, and if you don't realize this then you will be stuck on that boss forever. Also you have to hit up just as you take a "damaging" corner in order to get the notes immediately past them, which I don't think I realized until the final stage. My scores... were not the best.

WITNESS THE EDIT: On the off chance you wanted some non-spoiler Witness tips to see if that could help you get going... I mean I think Sci legit 100% cleared the game >_>

I guess I could help too if need be

QUAD EDIT: See it is both the 4th edit and also about... ahem. Anyways! Let me know what you end up thinking about Quadrilateral Cowboy. It looks snazzy and his previous couple games were interesting not-quite-games, but the one during-development demo I saw of it made me worry about pacing and, well it is $20; he charged $5 for a ten minute long game last time so hopefully this one isn't 45 minutes long.

5DIT: I shall dub 2018 "the year Hydra didn't care for every non-LttP game he came across"

6DIT: I shouldn't be expected to remember anything that happened over 4 weeks ago >_>
about 3 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
So... other than all that it was fine though, right?

RE6 always sounded like a game that focused on "more" as opposed to "sensible" or even "good", but it sounds like it landed on the low end of expectations regardless. I can sort of follow the logic of dropping the persistent weapon upgrades due to the multiple campaign set-up, but I am tired of ill-conceived stories that try to hide how silly they are for as long as possible by splitting it up or putting it in unchronological order (glaces at Beyond: Two Souls).

Still I sorta hoped that the ridiculousness would at least provide enough entertainment value on its own to give the endeavor some kind of worth, sorry it didn't even manage that. And thanks for the write-up, I fear I may have gotten more enjoyment chuckling at the Ada Wong mess than you did from the 3/4 of the game you managed to complete >_>

May you next game manage the difficult task of not being worse

EDIT OF THE WILD: I was gonna comment on your Dark World comment, but I don't recall exactly how much Ganon info is told to you directly and how much you optionally gather later on.
about 3 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
I thought we were done talking about MGSV, but I suppose not yet. I've disagreed with you a lot over MGSV justin, but I think what you said about the nature of the chapters... I'm not sure I've ever disagreed with something more. Frankly, the point of the second chapter is dealing with life after revenge. It fits perfectly that there would be a bunch of small character moments, as people's focus shifts to different things. They would have gotten in the way of the main story if everything had been crammed into something where the end of chapter 1 is the end of the game; certain revelations may have also distracted from the confrontation. To me, letting those things breath as they did gave the more life to stand out on their own. It's pedantic to suggest that it has to obey some sort of three-act structure to be any good.

I'll add that the game has three main locations separated by geography and an open ended structure that allows players to take on missions when they please. This necessitates certain measures when it comes to the story that weren't a concern in previously more linear MGS titles. One can prefer one style or another, but I think they're mostly just different.

If I think I'm understanding your comment about MGS2, I'd say part of that difference is the way that both the series and player have progressed since then. The end of MGSV felt like saying "goodbye" to the series and maybe a wink from Kojima adding, "you're pretty good", successors to that legacy as it were.

RE6: They tried to have slightly different atmospheres for each of the different chapters, Leon's like 1/4 with horror, Chris like 5 with action, and Sheri/Jake like 2/3 with constantly being chased. They also rejiggered the controls to focus on the mechanic of... rolling on the ground. Also, upgrades are different as you noticed. They also make everyone's stories cross in odd places. I wouldn't call the game terrible, but it's definitely a step back and the story is a confusing mess (it should have just been about Sheri/Jake). I think a lot of people start with Leon since he's a fan favorite but I personally found his story to be the weakest.
about 4 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Man I left literally one character unused below

ANYWAYS, I must say that I am legit interest as hell in how your RE 6 playthrough goes as that game seems ambitious in a very potentially disastrous kind of way. At the very least it should be interesting, and nothing interesting can be that bad, right?

That belief has never lead to any kind of trouble, no siree

REdit: If I recall correctly each scenario or character in RE 6 was supposed to be in a somewhat different style, one being more of a traditional survival horror experience, one being the more action packed RE4-mula, and the last being QTEs or something. I have no idea if they stuck to it or if that was just something you say when advertising a game to try and get everyone excited, but it always stuck in my head as a bold and potentially problematic notion. Nailing one playstyle can be tricky, going for multiple in the same game is rather hard!

Re: the hunt, I am surprisingly bad at it so far! While not a particularly gifted game player I have played enough of the Souls games that I generally can handle myself well (until I hit a particularly tricky boss and cry/summon for help) but the opening section in Bloodborne is handing it to me. Part is because I forget what the heal button is and press up on the d-pad instead, part is because I forgot to equip a weapon for the first enemy which killed me several times, but mainly without a shield if you make a mistake with more than one enemy nearby you are likely dead.
Not just the backlog, but basically the history.