Now Playing

(U)
Steam
Danganronpa 2: Goodbye Despair
I tried an unlockable "action" minigame that supposedly details the behind-the-scenes battles of a certain character. It was....not good.

Updated about 3 days ago

(M)
SNES
Legend of Zelda: A Link to the Past
(Randomizer Mod) It occurs to me this might be the only Zelda game I actually like...or at least would play at this point in time.

Updated about 2 weeks ago

★★★★★

hydrapower's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
1 (U)
0.1%
553 (B)
81%
129 (C)
18.9%
Wishlist  0 ?         Top-Rated  31 ?????         Master Runs  8 (M)
Nintendo Switch BEAT 6 (B) 0 (C) 7 Total
PlayStation 4 BEAT 8 (B) 0 (C) 9 Total
Steam 1 (U) 118 (B) 10 (C) 171 Total
PlayStation 3 BEAT 21 (B) 0 (C) 38 Total
PlayStation Network BEAT 9 (B) 0 (C) 10 Total
Xbox 360 BEAT 100 (B) 4 (C) 118 Total
Xbox LIVE Arcade BEAT 19 (B) 5 (C) 39 Total
PC BEAT 19 (B) 2 (C) 25 Total
Origin BEAT 5 (B) 0 (C) 7 Total
GOG.com BEAT 1 (B) 0 (C) 2 Total
PC Downloads BEAT 4 (B) 0 (C) 5 Total
Nintendo 3DS BEAT 11 (B) 1 (C) 16 Total
Wii BEAT 3 (B) 0 (C) 5 Total
PlayStation Portable BEAT 8 (B) 1 (C) 13 Total
Nintendo DS BEAT 10 (B) 2 (C) 20 Total
GameCube BEAT 4 (B) 1 (C) 8 Total
Xbox BEAT 17 (B) 4 (C) 31 Total
Dreamcast BEAT 3 (B) 0 (C) 6 Total
Game Boy Advance BEAT 14 (B) 3 (C) 25 Total
PlayStation 2 BEAT 38 (B) 3 (C) 55 Total
Nintendo 64 BEAT 2 (B) 0 (C) 16 Total
PlayStation BEAT 22 (B) 7 (C) 46 Total
Game Boy/Color BEAT 2 (B) 4 (C) 9 Total
SNES BEAT 44 (B) 18 (C) 91 Total
Genesis / Mega Drive BEAT 47 (B) 22 (C) 90 Total
NES BEAT 17 (B) 42 (C) 91 Total
Arcade BEAT 1 (B) 0 (C) 2 Total
All Games 955 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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Dialogue Box   (add comment)

about 7 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
"You guys didn't like the rocket barrels, right? Yeah they suck."

That would have been me, yes. I forget the specifics but I think Sci was unusually good at them, hence he didn't mind them.

I take this to mean that they are also in the follow-up. What a shame
about 1 month ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
I wanted to share some expanded thoughts on Persona 5 now that I'm (finally) done with the game. I'll start off by focusing on what was the highlight to me, the battle system. They've been making these sorts of games a long time at ATLUS, and it's not shocking that the combat should feel snappy and refined. Most random battles are resolved in a couple of actions if done smartly and the (rare) boss battles are unique and well crafted. On top of it, there's the component of demon negotiation that I really enjoyed; that along with fusion really kept me keyed in during the Palaces that make up the traditional parts of this RPG. Getting all of them would have required going to New Game+ which I'm not doing, but I was still motivated to get over 80% of the Persona in the game. Considering the game's length, that's high praise from me considering how bored and worn out I am by the end of most JRPGs. The dungeon design is also top-notch, and stays at that high level from beginning until the end.
about 1 month ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
The story and characters is a more prickly issue. The full run of the narrative wasn't bad and makes sense in a JRPG/anime sort of way, but it takes too long to get to where it needs to go and characters to react to what's going on with redundant expeditionary explanations. Reading up on it, I think the localization was a bit spotty – a couple characters had a well established and distinct personalities charmingly rendering in English, but much of the dialog is what I would consider functional and very close to the diction of the original Japanese (which was how I listened to the vocals) so perhaps because of this and my low-level understanding of Japanese I didn't consciously notice as much, but given the amount of dialog and reading there was in the game, it definitely affected me. It was honestly difficult to pay attention to dialog for long periods (and there are multiple points where there's essentially nothing but dialog for a few hours at a time) and I think the quality of the composition was a large part of it. Things just didn't read very well, and I'm sensitive to that.

As for the characters, it's also a bit of a mixed bag. While I grew to like a couple of the party members, some were pretty bland. It doesn't help that your first two human companions, Ryuji and Ann, are probably a couple of the most boring people in the game – Ryuji wants to do right by his old track mates and Ann wants to be a model and support her friend; that's their entire character arc, and it sprawls out over 10 sub-missions – there's just too much filler. Besides party members there's about a dozen other confidants, but most of their storylines aren't that interesting. You get to know them, find out some conflict, generally resolve it in Mementos then come back and have an epilogue. Many of them are women; while some might see this as progressive to have a woman reporter and doctor in a Japanese game, I think the actual reason that so many are women is because they are romancable. There's a real harem quality to the game, with your character able to romance not just similarly aged girls in your high-school, but many grown as women. And you don't have to choose just one – they all can be pursued simultaneously, though this does alter a particular scene. I can't help but feel most of the women fall into comfortable archetypes that are typical of dating games. So while I wouldn't call most of the characters totally two-dimensional, they are often a bit one note.
about 1 month ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
So I left the game with mixed feelings. The game part of the game was quite good, but it really felt like details around the edges could have been tightened up. I can't compare it to Persona 4 since I've never played that game, but I'll just end with this: it's probably safe to pass on it, but not necessarily for the reasons you named.

On RE6: I'm not going to offer some extensive defense of the game, mostly because I don't think it deserves it, but I will note that I think the co-op experience is better than coming to it solo.

BTW, I've had people asking about you when I mention the LttP randomizer runs. Do you go by the name HydraPower too, or is it some other pseudonym?

Thanks for the heads up on SMO, but I was aware that Mario finally entered the 21st century in “lives” design with the game. It's not really a huge deal in SMG with the amount of lives they throw at you in the game, but it makes me wonder why it took them so long to change things.
about 2 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
Fun fact: In my head I thought that Singularity was the racing game with the time rewinding gimmick and your updates were confusing to me after a while.

Also I had zero characters left in the last post.

RACING EDIT: I was thinking of Grid, except that I had that game confused with Split/Second which is... vaguely like Singularity in that they both start with S's and share some of the same consonants

MALL EDIT: I had forgotten about it, but a mall by here had a Nintendo store like that during my childhood as well. I recall the televisions on the back wall and the lines to play on them being rather long. Oddly enough the only game I can recall playing there was Kid Kool which is a... random one to come to mind. I think it was because the time with it there convinced me to eventually get it (or in all likelihood ask for it for a birthday or christmas). It makes sense in a way, I am always very impressed by that game for the first 10-15 minutes I play it, then I get frustrated with the conceptually amazing yet... executionally challenged skip yourself across water like a stone to make extra long jumps mechanic. At least when I die repeatedly when failing to do it I get to see one of the great continue screens of the generation.

KOOL EDIT: Kid Kool eventually reveals itself to be a very flawed game, and even early on things like the transition when you move to a higher screen are bad, but aside from the water skipping deal it controls fairly well and at times has a nice sense of momentum and such. Eventually it collapses under the weight of what it doesn't do well (I think everything after stage 2 is a mystery to me) but it isn't one of those immediately, obviously broken games. Someone could have made an alright enough game out of the pieces they had.

BFEdit: Like... wouldn't you just pull the trigger?

DOOM'd EDIT: I pulled up a vid of someone acquiring the BFG and I can see how it'd be confusing, it's not like there is a bar on the bottom of the screen telling you what button to push to use it or anything

BAYO EDIT: 'Sup.

TOUCHING EDIT: You can like... just try said control scheme, right? Then you would know
about 3 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
Happy... day after your 10th Backloggiversary

Your "not beaten" list of games isn't that bad, your nulls are only about 30 higher than my unbeatens. You totally shouldn't obsess over that and try to make up the difference >_>

Thanks for the Shinobi kudos and enjoy your time out of town, hopefully it isn't for a funeral which will make my well wishing seem terrible in hindsight!

I wrote at least one-half too many sentences again

EDIT:

"I may be able to knock off a few nulls here and there as I think..."

You wrote this either immediately before or after you nulled another game

Also music festival starts with M >_>

EDIT #N: I saw that you listed N++ as beaten with "over 600 levels completed" and having just beaten my 600th one... does that mean you finished the intro and N++ sections (which equals 600 exactly I believe)? I just did that and holy hell, some of those later levels just ask a ton of the player. I think I spent at least an hour on the last one, it was mean

EDIT #N+: I refuse to believe that the man who nulled most of the games he's played this year would have just simply skipped all the difficult episodes he came across

EDIT # N++ (I mean, there had to be a N++...)

"But I've turned it around and I'm even slogging through mediocre JRPG's now!"

I believe this is exactly where completion streaks go to die

EDIT NON-N RELATED:

"Take that, naysayer! (nullsayer?)"

I was clearly wrong and your nulling days must surely be behind you.

*checks most recent update*

...nevermind >_>

Seriously though, that's a rough break. FWIW a disc cleaning kit or some homemade remedies might be enough to get you past that one part, that was how I managed to finish the original Ratchet & Clank when I ran into a similar problem.

EDIT # I LOST TRACK: I swear I said something about rpgs and completion streaks...

Trauma Center is a very difficult game, but without the actual stylus controls I think it might be impossible. The mouse would be closest but it'd be just slower/less accurate enough to cause problems.

I think it is good to set goals such as "play more classic games", but I leave them to the side as a list I can dip into as I see fit. Keeping it in one's mind may make it more likely for the proper mood to arise, but forcing it always seemed like madness to me. It's all just games, go with the one that seems fun/interesting at the moment.

Final edit: Was bummed that it wasn't gameboy Batman, it was swell.
about 4 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
That spoiler bit sounds amazing. It's like they had a cool idea for something and didn't care if it made any sense when it came to the rest of the game proper.

The rest of your write up sounds roughly in tune with what I've heard elsewhere. It sounds like a game with a bunch of intriguing pieces but the set paths with the same enemies you have to redo repeatedly just seems like it'd be such a grind, I actually went "oh yeah, that's why I decided against checking the game out" when I read you describing it. I think about how when I read that in Nioh you end up replaying the same areas/stages to try and grind out a new version of a weapon you already have but with an extra stat point it scared me off the whole thing and... please games lets just cut it out with this kind of padding/grinding.

In my current gaming news I am terrible at Wolfenstein. All those years of not playing classic style FPSs has caught up with me big time.

EDIT: I should probably comment on all of that extra info (I don't know what to say other than "wow" but instead I'm gonna focus on one tidbit and... do you always choose to avoid fighting the final boss if given the chance, or does that just happen in the games that have come up? Granted in this case it sounded like the clear right choice, but you did something similar in Bloodborne and I'm starting to wonder if there is a pattern here.

I of course am the sane one and always choose to try and kill them

DRAGON EDIT: Wait... if the dragon isn't the final boss, that must mean the final boss must be... the dog's ma!!!

about 4 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I recall a good deal of talk around Dragon's Dogma with regards to how much time one had to walk down the same lengthy paths and many not being happy about it, so hopefully the fast travel item is a way to smooth out that rough spot for people it irks.

The end of Inside was certainly memorable if perhaps a tad bit longer than necessary. Overall I liked the game for its atmosphere but couldn't help but feel that it was rather thin mechanically. If Limbo was a puzzle platformer Inside was a platformer with some puzzle elements, if that makes any sense. It is probably the stronger game due to being more consistent throughout and doing a better job of maintaining its mood but I'd be lying if I didn't say that I wished either the actual platforming or puzzle bits had more to them.

VLR... well my theory was a bit wrong but I was right in that if that wasn't the case there was only one real alternative. I have to admit to a small bit of a let down at the end simply because they left more than I was comfortable with unanswered, but overall I thought the game was fine enough. The caveat is that I have a soft spot for this kind of trashy "let's take a bunch of science theories we don't really understand and smash them together to try and make them fit" approach so I'm not sure I'd recommend the game for others (it is undeniably too long). I have been warned that the third game is a mess but... I gotta know. The me of 3-4 years from now who finally plays the game may hate current me for that, but I'm pretty sure if he concentrates hard enough he can go to a different dimension where I chose to not play the game and hopefully it didn't result in several people dying for vague unexplained reasons.
about 4 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
I am curious as to how you feel about Dragon's Dogma. It was a game that always intrigued me but that I was also a bit skeptical of for reasons I no longer specifically recall.

I am I assume beginning to approach the final run of VLR and I have a theory on what it is gonna be all about that is both among the stupidest theories I've ever come up with and yet I can't come up with any other way all these pieces are supposed to fit together (we call this situation "Sunday" around these parts). I am jumping around various branches now where recently I had Luna and K in their final moments randomly give me keys for the first and second doors apparently, I've also called out Dio on being the bomb guy a few times now. Anyways, I have this suspicion that Zero or someone is running this Nonary game as a way to save the world that has been ravaged by the radical-6 pandemic caused by Dio's group. Rather than do this via developing a cure or anything sensible like that I worry that this is some insane schrodinger's cat experiment where these nine are locked in a giant box but the outside world is either alive or dead (hence, both) and because Phi and Sigma can jump around timelines or probabilities they will somehow shift into a reality where humanity wasn't wiped out by disease. It would also explain why Dio would want to blow it up as his group would not like to see all their hard work undone.

I'm not gonna pretend that makes a ton of sense as I'm pretty sure it requires a fundamental misunderstanding of the main concept it is built around. I also can't figure out how else this would all be resolved while having all this other stuff being relevant unless they were just gonna run the 999 ending a second time.

EDIT: I've said this in the past, but the sudoku reveal in 999 is one of the most hilarious moments in gaming history. After all the twists and turns and build up, when that popped up on the screen I legit lost it for the better part of a minute. I do not believe that was what they were going for, but it was nonetheless amazing.
about 5 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
See, your mistake is assuming that I know what I'm talking about in the first place

I've been slowly filling out the right side of the VLR flowchart to start (I just figured out how to skip previous conversations!) so I think I am still relatively early in my journey. I don't know that I like how often you hit a dead-end compared to 999; in that game you continued until you suffered some kind of gruesome death or actually figured something out, here you just come across a "to be continued" screen and have to go do something else for a bit. I don't know how far I am in terms of spoilers coming out I have just been asked if I am a robot due to my white blood, but my main thought it that the game never shows me and I never hear my voice so I'm curious if I'm in a different body or something. My current theory is that I got put into a coma for several years along with someone else I was in a helicopter crash with, and they performed plastic surgery and hypnosis on me to convince me that I am in fact that other person.

Glad to hear that you enjoyed New Deus Ex 2 (sorry that your streak of for games you lost interest in has fallen apart, remember the end of one streak is just a chance for a new one to begin). I recall hearing that people thought the side stuff was well realized but it felt like the main story parts ran short on time and had to be hurried in terms of its mixed reception, no idea if that is in any ways accurate.

Also who needs to upgrade guns in a Deus Ex anyways? Just sneak up on people and bonk them on the head.

Best of luck in your LttP play-in thing! May you... not have to spend too much time as a pink bunny?

EDIT 7: Let's see, how do I remove people from my multitap again...

If a remaster managed to remove or lessen some of the things I hated most about the game I'd consider giving it another shot as... well I'm dumb. I doubt that'll happen here though.

Sorry about your tourney loss, at least you don't have to try to explain it to visiting family members now.
Not just the backlog, but basically the history.