Now Playing
Updated about 2 weeks ago
Man that first mission (and the other... uh... 2 on-rail shooter missions) is super fun but then the rest of the game are boring missions hastily made on top of needlessly huge multiplayer maps, where you're spending more time on-foot and on the Landmaster than flying around, and man, on-foot and the tank both suck an astonishing amount. It's such a bummer, because playing it, it feels like there's a version of this game that actually rules but the one we got just isn't it. Between 1 and 2.
GBC
Super Robot Pinball
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Updated about 3 weeks ago
Great video game pinball action by Jupiter, the developers of both Pokémon Pinball games! It's fun to be able to choose the robot to deploy and have the theme song from their series play, the table mechanics aren't super deep but they're just engaging enough, and the game looks and plays awesome.
TG16
Makyou Densetsu
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Updated about 3 weeks ago
A pretty different game to its sequel, Ankoku Densetsu, but has the same appeal: Deliberate action platformer that will punish you if you lose your calm and don't know what to do. Ankoku is a little more easily approachable, but Makyou feels great once you learn it, too. I feel very very similarly about both despite being pretty different (yet similar, broad strokes-wise) games: Between 3 and 4.
TG16
Ankoku Densetsu
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Updated about 3 weeks ago
Between 3 and 4. Fun, deliberate action-platformer not unlike a Castlevania game! A bit Splatterhouse-y, even. There are some spots that can cause frustration but they honestly never bothered me? The game's so well-paced I don't really mind the bits where you can fall off platforms and lose a lot of time, or the maze at the end. Extremely solid!
GB
Castlevania II - Belmont's Revenge
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Updated about 1 month ago
Between 3 and 2. It starts off wonderfully, it has a ton of neat ideas, but the levels are pretty long and tiring, especially near the end, and the last boss is pure trite memorization.
PC
Penny's Big Breakaway
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Updated about 1 month ago
I like the 90s faux-3D render look a lot. The game's like if Super Mario Odyssey had 3D World-like distinct levels instead of "boring roaming around". I don't like what the combo system does to the game where it's too breezy to not pay it any mind so you feel pushed to always combo. The movement mechanics are interesting and the levels are always trying to play with momentum, angles & vectors in interesting ways. I hate the fluffy sterile writing. The boss battles really suck. Between 3 and 2
GB
Seiken Densetsu/Final Fantasy Adventure
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Updated about 2 months ago
Between 3 and 4. It's a fun action RPG in the vein of Zelda and Hydlide! The story is interesting and sets a very good tone to the game. I love the different companions. It has fun ideas on how to convert turn-based RPG mechanics into an action game. The constant menuing, the lack of immediate, fun feedback to your attacks, the sameyness to the dungeons and sometimes being stuck without keys to progress are all valid downsides but it's a great experience nonetheless.
TG16
Märchen Maze
1cc!
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Updated about 3 months ago
Topdown walking shooter with a super cute Alice in Wonderland theme. By Namcot. Feels cheap at first but it gets satisfying once you learn it, although it may feel very far when you're in the middle of it and getting frustrated over dying over and over again to a single level only to get to the next level and dying even more
GB
Bionic Commando (GB)
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Updated about 3 months ago
It's pretty frustrating at first when you don't know what you're doing and you're still learning how to move around with your bionic arm, but the game does a really wonderful job at teaching you through fire, and by the time you finish the game you've gotten really good at thinking movement with your grapple arm and executing it cleanly. Play it again as soon as you finish it, you'll see how you'll BREEZE PAST areas that felt very problematic on your first time through. Between 3 and 4.
NES
Devil World
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Updated about 3 months ago
A fun 2-player game and a very competent early Famicom game from Nintendo. The game's pace is dictated way too much by the random screen scrolling, and the random scrolling can just put you in really terrible situations that there isn't anything you can do about, but it's a fun 2-player romp where you don't take it -too- seriously. In classic Nintendo 2-player simul style, you can screw the other player over but not as bad as, say, Mario Bros., which I think is a good thing.
Updated about 3 months ago
What a fun Game Boy action game! Uses the mechanic of grappling ceilings and climbing them really well and exhaustively without overstaying its welcome or downplaying its straight action focus. Sorry Hideo Yoshizawa, but the Tengo boys have outdone you.
Switch
Drainus
No-miss clear on Normal
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Updated about 3 months ago
Reeeaaally tight between 3 and 4 stars. Might change it to 4. A welcoming and forgiving STG that's great for people who aren't too good at the genre yet while never feeling boring and riskless, and still keeping all the good fundamental traits of a good classic STG (powering up, recovery). Feels like a mishmash of modern and classic STG sensibilities in a really good way, very clever. Only problem is that it gets too easy too fast on a 2nd playthrough once you know what you're doing.
Updated about 3 months ago
Boring as hell. Did you ever want to play a platformer in which its primary influences seem to be Crash Bandicoot and Sonic Heroes? Look no further. Enemies are just boring nuisances, the only mechanics are jumping, double jumping, and a boring spin attack that takes out boring nuisance enemies and acts as a TRIPLE jump (wow!!!). Every level feels the same and they get so fucking long.
PS5
Ratchet & Clank: Rift Apart
Cleared on Renegade Legend difficulty, collected most everything, just missed two cosmetic armor pieces.
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Updated about 4 months ago
My very first R&C game! Visually stunning, fun characters and world, and an especially fun arsenal of wild ideas and concepts. Writing can be a bit too fluffy on the main characters, but I love every time Zurkon Jr. speaks. Backtracking, finding some collectibles and some side-missions are annoying, combat is great fun but can be really hard to read once it gets more chaotic. Once you have a lot of weapons, the weapon-switching can halt the pace a bit too much. A fun time nevertheless!
Switch
Sonic Superstars
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Updated about 6 months ago
It controls surprisingly well, and it has some cool ideas and fun up its sleeve, but what really brings the game down are the boss battles, which at first are inoffensive (it's fun how there are secret ways to get extra hits in sometimes!) but then get extraordinarily bad as the game goes on. The highs are also not really very high at all.
GB
Gradius II - The Interstellar Assault
2 loop clear 1cc. It would've been a no-miss 2-loop clear but then I died in the final stretch in the most embarrassing way possible: I hit a wall
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Updated about 7 months ago
Between 3 and 4. Nevermind my Nemesis review - this game is great AND it's easy enough to be a great introductory Gradius title! Brings much needed variety, new fun bosses, and has this awesome stage-to-stage narrative/progression that I feel would make even the most jaded people get surprised and invested in. Recovery is mostly gentle and generous but can be pretty tricky on a couple bosses. You can coast by really easily unless you do Big mistakes
GB
Nemesis
No-miss clear
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Updated about 7 months ago
Between 3 and 2. It's an okay little whatever if you wanted to play Gradius on your Game Boy, but it's too easy and dull. Maybe an okay introduction to Gradius if you never played a shmup before and you are too intimidated by the genre...? The game pampers you too much with powerups everywhere.
GEN
Slap Fight MD
Nomiss on Original Mode
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Updated about 7 months ago
Between 3 & 4 - Normal Mode is a very faithful and competent port of a game that's "alright, I guess". Original Mode is fantastic but a bit short and easy, redesigns the game very smartly in a few key ways. "HELPER" rules and you can control it with a second player for an incredibly fun assymetrical co-op experience! Would have been an all-timer 2P Mega Drive game if HELPER was a more consistent part of the game. Cleared No Miss on Original Mode.
GB
Rubble Saver II
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Updated about 8 months ago
Between 2 and 1. Plays a lot more smoothly, is more technically competent, but the tilework has downgraded from "one of the best looking GB games" to incredibly boring and generic. It's a much smoother and eaiser game but it is also a much more duller game as a result. The constant grappling really hurts the game. There are some pretty creative and involved and fun boss battles this time around, though, whereas the prequel's bosses could feel pretty dull at times. The music is also really boring
GB
Rubble Saver
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Updated about 8 months ago
A sequel to a bottom-of-the-barrel Famicom kusoge that still has copious amounts of slowdown, dizzyingly choppy scrolling and keeps most of the same ideas... And yet, it's great! It has really nice music and is one of the most incredible-looking Game Boy games, with surreal graphics that are at the same time hyper-detailed and yet completely non-specific and non-sensical, making it feel like a strange dream world on a post-apocalyptic Earth. It has a lot of incredibly interesting ideas.
GB
Metroid II: Return of Samus
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Updated about 8 months ago
Between 2 and 3. I think this game is strongest when it's more linear and directed - when it feels like you keep going down into deeper & more ominous parts of the planet and killing Metroids one after another. The exploration isn't awful but it does get boring and the areas don't look too distinct from one another. I really like the audio. It's a pretty easy and spiceless game action-wise. What elevates this game really is that it is a fantastic tone piece. Endgame is really strong.
Updated about 8 months ago
Controls take some getting used to but works well once you do. Bosses can feel very punishing and unforgiving until you figure out what you have to do. The game is weirdly short, could've used a dungeon more or two, but that's a good problem to have - I'd rather have this than a game that drags. Wonderful setting, characters, looks amazing. Very funny and cute. Extremely charming town with extremely charming NPCs and sidequests. I even like the English voice acting!
Updated about 8 months ago
Between 3 and 2. It has a ton of variety and creativity but its light puzzle focus is dull and goes on for a bit too long. Final world is fun for being more straightforward and actiony and more like the DK arcade games - I would've liked more stages like that. It's the most Popeye these characters have ever been, Mario has a ton of cute silent cartoon animations, Donkey Kong is a fun brute. Makes me feel like this is the game that most bares out the truth of these characters.
Updated about 8 months ago
I usually hate colorization ROMhacks because they look fucking terrible - extremely boring color choices that don't respect the original art's contrast and make games look like shitty Master System games, and little to no adapting the original art when it needs to. They look like a toddler using a crayon over a Game Boy game. Not this one. Extremely fun color choices and new art with an eye to detail AND it fixes ALL of the slowdown issues of the original. A must-play.
GB
Rockman World 5
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Updated about 8 months ago
One of the best Rockmans, with incredibly fun weapons, great narrative, & fun original bosses and enemies. It's got the slowdown problems that the Minakuchi RM games have, unfortunately, but they don't hinder the experience much. The stages do feel a bit samey despite how they feature different enemies and obstacles because they're paced and structured very similarly and they mostly look very similar. Bosses are really great but they could be a little sturdier or harder, they go by too quickly.
GB
Banishing Racer
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Updated about 8 months ago
Between 2 & 3. A simple platformer with interesting car-like movement. It requires a lot of commitment in order to not get hit, and because you only have a single hitpoint, it means dying a lot on the later levels until you learn what's coming up ahead and how to deal with it. However, there are always multiple answers to every obstacle, and there are plenty of opportunities to get extra lives, which can be fun to figure out. Every subsequent clear feels easier to do. Final world is FAR too mean
SNES
Ardy Lightfoot
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Updated about 9 months ago
Has great graphics, has some fun ideas on having different kinds of cartoony Indiana Jones-esque adventures that create a fun narrative and levels that feel very different from one another, that on a fun game (like, say, Rocket Knight Adventures), would make it feel like a fantastic full-feeling adventure. But it just controls so badly, can be so mean, and has such terrible mechanics. I wanna say between 1 and 2 for its positive qualities & that it's not as torturous to play on a revisit
SNES
Miracle Girls
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Updated about 9 months ago
Perfectly emblematic of the kind of licensed garbage the Super Famicom is filled to the brim with. Some cute graphics here and there. Bottom of the barrel stuff, not even terrible enough to be funny or entertaining, just boring and banal in its badness. Don't play this.
GB
Rockman World 4
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Updated about 9 months ago
Levels are too long with repeated segments to them, and sometimes feature weird "wait for the level to spawn a platform or change" segments. Why are WILY letters here if not to fuck players who didn't collect'em? I hate Crystal Man's level. Other than those problems the levels are really fun. Some annoying slowdowns. Very fun boss battles. Returning weapons, enemies and bosses are played with in fun ways. The coolest Wily bases you've ever seen in a Rockman game. Very pretty-looking.
GB
Rockman World 3
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Updated about 9 months ago
Between 1 and 2. Stages drag for too long and feel repetitive, the game has a ton of jumps that require you to do them at the very edge of the platform or you're dead. a ton of bad-feeling low-ceiling jumps also. sometimes they'll throw in an enemy out of nowhere just to throw you into a pit. anyway: annoyingly lethal in the least fun way. the unholy amounts of slowdown are also a big annoyance, especially if their inconsistency causes you to do mistakes.
GB
Rockman World 2
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Updated about 9 months ago
Between 1 and 2 - very straightforward but dull remakes of stages from Rockman 2 and 3 with new music that sounds terribly high-pitched (but there are romhacks that make it sound good) and a few new additions that are all too small or boring to care. The Wily bases look really nice though, and it performs very smoothly compared to the other Rockman World games, with no slowdowns.
GB
Rockman World
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Updated about 9 months ago
It's good - between 3 and 2. A bit strict and mean at spots, but I think it manages to do a really solid game on such a small screen - the new enemies and level obstacles are really neat. Its biggest downside is a really long Wily stage that has to be restarted from the beginning if you lose your lives, and you don't even get the new weapons to use if you Game Over right after obtaining them!
SNES
Dragon Quest I
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Updated about 9 months ago
Combat is just a "who has the higher numbers" game, with very little strategy, and progression is basically figuring out where your numbers are too low and where they're just high enough to do good progress. But! It is a really good one of those! It never felt obnoxious, obscure or trite figuring out where to go next, the game jumps from different beats well. SFC version never feels very grindy, the pacing feels really smooth especially early on. It also looks really great.
Updated about 9 months ago
Between 1 and 2. The screen space feels incredibly cramped, the levels are boring, made worse due to all the secrets in them that make you replay them several times over, no fun bosses, only a couple fun weapons, most aren't fun to use or feel too different from one another, exacerbated by the small screen space that makes their differences even smaller. Don't love how the game sounds or looks. Wily Capsule is the worst boss in any Megaman. This game is worse than Megaman & Bass.
Updated about 9 months ago
It's alright. The robot master bosses are a bit too easy and robotic in their patterns. The weapon suite is alright but there isn't anything too exciting about them. The Wily Castle stages aren't good. Some of the stuff you can do with the Power Adaptor can be pretty fun. The music and graphics are pretty great.
Updated about 9 months ago
I deleted this game off backloggery so I'd have to play it again. I like it a little bit better than last time but my issues still stand: Levels are annoyingly long, they maybe would've been good levels if they were 25-30% shorter. Bosses will sometimes only have tiny opportunities to attack them. I don't like the gear system and what it does to the game, where it feels wrongheaded to never use Speed Gear but it often feels too easy to use it. I like the special weapons quite a bit.
Updated about 9 months ago
Fun levels, fun powers, fun bosses, great music, what else can you ask of it? I like that even though Ring Man's level has four miniboss battles it somehow doesn't feel like overkill - the levels are really well-paced and never overstay their welcome. The Wily Stages are kind of weak but they go by pretty quickly.
Updated about 10 months ago
Between 3 and 2. Too cramped vertically, lots of low ceiling jumps. Level design is otherwise alright! Bosses have too long invulnerability periods. Oil Slider is a TON of fun. Lots of alternate characters with interesting unique abilities but those are only relevant for Challenge Mode & getting collectibles. Final boss has a dumb desperation move. Walking is either tiny steps or a huge leap forward. Other than those issues it's a pretty good MM game!
Updated about 10 months ago
Between 1 and 2. Not a good platformer but it's at least charming, not too much of a hassle, it's got an interesting look. The coolest thing about it is there are volume levels that you can use as platforms that, if you're attentive, you may notice they are synched to the level's music and separated by FM channels. You literally need to listen to the music and wait for an instrument to kick in to get to an alternate path. Really galaxy brain stuff that made me go "O:"
GEN
QuackShot starring Donald Duck
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Updated about 10 months ago
A fun little platformer/adventure game! It's not hard or frustrating especially if you know what you're doing. I like that even when you go the wrong way the level checkpoints you at where the locked door is so you don't have to re-do the level segment at a revisit. Very pretty game. More involved & with more exciting things going on than its prequel, Castle of Illusion, but it still could use a smidge more bite and complexity. A nice tribute to the Donald Duck Adventures comics
Updated about 10 months ago
It's really amazing how this feels more "mascot platformer"-ish and yet it still feels like a Rockman game at heart. The weapon selection is incredible, it's an amazing looking & sounding game, it has a ton of really neat and fun ideas that breathe a lot of life into Rockman and lean into the toyetic qualities of all the weapons & tools you acquire through a RM game. My only big issue is that it relies on gimmicks for the levels (puzzles, snowboarding) too much.
Wii
Sonic the Hedgehog 4: Episode I
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Updated about 10 months ago
Would be already a below-mediocre game if it didn't control so awkwardly and bad!
Updated about 10 months ago
Between 2 and 1. Not a good videogame, but what keeps it from being 1-star is just how much it believes in itself, it's a game with a big heart - the backstories for the characters reveal great willpower through loss and righteousness, the e-mails that the victims rescued write you are sweet. There's a warm sentimentalism over the immense worth of life and of the people who fight to protect it that I am definitely here for. It's also short and forgiving enough to never outright frustrate.
Updated about 10 months ago
Between 3 and 2. There's a lot of fun ideas and the weapon selection is great, but the game is way too mean with unnecessarily cruel gotchas that lead to unnecessarily cruel punishment. Once you learn the game it feels better, but it also feels very busywork-ish - know where the gotchas are, use this weapon here, this other one there. Backgrounds & tile work are too basic, which I get the intent, but Rockman 2, the game it wants to emulate, is a better looking game so what gives
GBA
Kirby and the Amazing Mirror
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Updated about 10 months ago
Between 1 and 2. "metroidvania" Kirby doesn't work because Kirby's abilities are fleeting power-ups and not permanent upgrades that will unlock new doors for you, so this game has no way of actually guiding you or cluing you where to go next, so the game just feels like regular Kirby stages except they're duller and more labyrinthian and you need to go through the same sections many times only to find long dead ends or insignificant rewards that do not help you progress. Fighter and Bomb are fun
Updated about 10 months ago
Hard to say whether I like Rockman 2 more - RM1 doesn't have the wonderful weapon variety of 2, but most of its weapons are still really fun. It's also more consistent (no RM2 Wily Stage 4 in here!) though I understand (and felt) the frustration of newcomers with the game, once you feel more comfortable and better at it, you learn to ignore or even love those previously-frustrating spots. People think of this game as a "test run" but I think this is perfectly realized & one of the best Rockmans
SNES
Rockman & Forte
Cleared as both Rockman and Forte. 100% CD Collection.
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Updated about 10 months ago
Between 1 and 2 stars. There are glimpses of greatness: The boss weapon selection is incredibly fun, a few levels are pretty nice, it mostly looks and sounds good too. But it's an incredibly mean game, with some of the worst stages I've ever seen, especially when playing as Rockman, who takes too long to take out regular enemies and gets zero tools to make levels easier to manage. There are a lot of ideas in the game that are "fun in theory" but in practice are hugely frustrating & bad.