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VGHunter's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
0 (U)
0%
376 (B)
47.3%
419 (C)
52.7%
Wishlist  9 ?         Top-Rated  88 ?????         Master Runs  4 (M)
PC BEAT 14 (B) 109 (C) 124 Total
Steam BEAT 95 (B) 73 (C) 170 Total
PlayStation 4 BEAT 23 (B) 34 (C) 57 Total
Nintendo 3DS BEAT 15 (B) 17 (C) 32 Total
PlayStation Vita BEAT 10 (B) 9 (C) 20 Total
PlayStation 3 BEAT 48 (B) 12 (C) 61 Total
Xbox 360 BEAT 7 (B) 1 (C) 9 Total
Wii BEAT 16 (B) 7 (C) 25 Total
PlayStation Network BEAT 8 (B) 6 (C) 14 Total
PSOne Classics BEAT 2 (B) 3 (C) 5 Total
Xbox LIVE Arcade BEAT 3 (B) 0 (C) 3 Total
Virtual Console (3DS) BEAT 2 (B) 0 (C) 2 Total
Nintendo DS BEAT 19 (B) 23 (C) 42 Total
PlayStation Portable BEAT 12 (B) 10 (C) 23 Total
PlayStation 2 BEAT 60 (B) 38 (C) 98 Total
GameCube BEAT 4 (B) 3 (C) 7 Total
Game Boy Advance BEAT 13 (B) 17 (C) 30 Total
PlayStation BEAT 20 (B) 15 (C) 35 Total
Nintendo 64 BEAT 2 (B) 4 (C) 6 Total
SNES BEAT 3 (B) 4 (C) 7 Total
Game Boy/Color C O M P L E T E ! 8 Total
Game Boy C O M P L E T E ! 3 Total
NES C O M P L E T E ! 7 Total
iOS C O M P L E T E ! 11 Total
Browser C O M P L E T E ! 1 Total
PC Downloads C O M P L E T E ! 4 Total
All Games 804 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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about 3 weeks ago

Badges
Legendary Weapon: 5 or fewer unfinished games
Master of Unlocking: Majority of games are completed
Focus: Only playing one game
So...believe it or not, if you have some idea what kind of incentives are offered by each bond and prioritize them to maximize efficiency, it is in fact possible (and in my experience, pretty easy) to max out all relationships in one go. Of the 17 that aren't advanced automatically, I only left two of them unfinished at Ranks 3 and 7! That was a pleasant surprise, and a very welcome one as I agree with you about multiple playthroughs—115 hours is already waaaaayyy more time than I've spent on a single playthrough of any other game ever, let alone multiple runs.

It didn't feel that long though since it had so much content around every corner. Unlike the previous (and ironically shorter) games, P5 is too dense to ever be boring or monotonous. Unfortunately, it's also too dense to have a focused plot. You could argue that it circles back and sticks to its original vision in the end, but on the journey there the concept gets clouded by needlessly convoluted info dumps, moral questioning that just gets dropped, and a weird turning point(s) structure that surpasses even P4. Individually that stuff would be dismissable, but here it's all so uncomfortably crowded together that it distracts from the central 'rebellious' premise. I'm glad they finally got the pacing right this time, but that came at the cost of being overstuffed with too many ideas.

Don't get me wrong...outside of the slow start and some excessive story cramming later on, every other surveyable aspect of the game is perfect. Kinda makes me wish I'd played more SMT games before P5 since now they'll probably all feel dull and tedious by comparison even though I want to explore the series more than ever. You're right about DLC being the optimal vehicle for new content, but after finishing P5 and realizing how much of a monster it is already, I don't think that's necessary at all anymore. The free costumes should all be there when you start though!

Heh. I remember seeing a while ago that three of Telltale's key creative leaders were leaving and meant to bring it up back then. TTG was in a sweet spot for a while where they told quality stories and had enough recognition to get good licenses, but now it seems like they're just being overpaid as the go-to "great licensed games" team. Which isn't necessarily their fault; it's obvious Marvel approached them (and Insomniac for Spider-Man etc.) so they may just be getting offered more material than they know what to do with.
about 1 month ago

Badges
Minion of Bak'laag: 100+ unfinished games
Yeah, but in contrast to that, Heaven's Feel seems to be pretty well differentiated in itself, which is cool.

And, welp, good luck with those, man. At least that should still leave you with enough time to be ready for DRV3 :p
about 1 month ago

Badges
Legendary Weapon: 5 or fewer unfinished games
Master of Unlocking: Majority of games are completed
Focus: Only playing one game
Huh, I may go for it then. 10 episodes would be easier to swallow than 62 if the recap's sufficient, especially considering the old Samurai Jack seasons appear to be more episodic. And I've always wanted to watch RWBY being a former RvB fan and all, but still haven't gotten around to that either.

Oh dude, you have no idea. Yusuke and Makoto instantly became fan favorites (rightfully so) with Futaba not far behind, and they're hella entertaining to hang out with. Ryuji's a weird case because his mannerisms become more tolerable over time, but on the other hand his character growth just kinda stops. Morgana's arc is pretty stagnant and Ann doesn't do a whole lot. Still, there's plenty of personality to go around even for the weakest characters, and hangouts that don't lead to a Rank Up are still unique events with complete dialogue (kinda like the Sunday meetups in P3&P4) so there's never a dull moment.

Now I didn't even think about this, but there's been some hopeful speculation that Persona 6 won't take as long now that they have HD assets for it. And fans have already coined "Persona 5 Crimson" as a working title for the inevitable re-release we can expect in the meantime too. Probably reasonable expectations since the (sub?)series' popularity is at an all-time high. Even casuals are aware of Persona these days.

Looks like Telltale's Guardians premiere launches tomorrow. Yaaaayyy...?
about 1 month ago

Badges
Minion of Bak'laag: 100+ unfinished games
Yeah, it was awesome. Admittedly, it was a bit difficult getting to the best parts at the end since things naturally felt too same-y coming off of Fate, even if you could tell it was better with the more action and stuff leading up to it, but it paid off.

And, yeah, P5 is great too, when do you think you'll be starting it?
about 1 month ago

Badges
Legendary Weapon: 5 or fewer unfinished games
Master of Unlocking: Majority of games are completed
Focus: Only playing one game
Oh wow, really? I had no idea, but just looked into it and you're absolutely right! I guess that means there'll only be one more hiatus for AoT then, two at most. As for MHA, I believe the same-day English premieres have only been slated for six episodes. But I'm glad they're going for two-cour since a mere 12-13 eps would have just been the current arc alone—which would've been fine since this one's a big deal and all, but it wouldn't have lived up to the first season's impact had it ended with meager planned student battles.

I still approach Rick and Morty skeptically, but I really shouldn't need to at this point. For such a mostly-episodic series, that continuity cavalcade of an opener was unbelievable. It sounds like we won't get more until summer, but I'm certainly excited now. And you know, I was only ever mildly interested in Samurai Jack before...but ironically, it not airing in favor of R&M reminded me that it exists and suddenly I'm a lot more interested than before. I may take a look at it when I'm not juggling so many other shows, including the increasingly great Gintama.

Yep, attention to detail is the name of the game! They made the most of all that delay-ridden time they took polishing it for sure. There are so many fun little touches that aren't necessary, some of which you may never even notice. It's those tidbits that give it personality and make it memorable.

The only issue anyone seems to have on the whole (aside from an allegedly rushed ending) is how poorly hidden the limit on free time is. Specifically, it feels like more nights than not, MC has to go to bed early just because there's a story event the next day...regardless of how much time or energy it'll take. There's been a gushing fountain of memes about that.

Otherwise...not only is dungeon crawling better in every conceivable way, but it has some of the best non-party S.Links ever! They offer crazy awesome bonuses and new features at certain ranks, and the characters themselves are so memorably designed. Most have pretty good stories too, of course. As for the party itself, the initial lineup is meh (aside from having great VAs) but all the additional members following the first dungeon are so damn lovable that the group gets much more fun with each newcomer from that point onward. In fact, the game in general has constantly gone uphill so far....
Time to die, shithogs