!!!Alert!!!
My Friend List is
full! So please no random adds until I do my yearly cleaning! Besides, you can post your comments as often as you like on my page even without being on my friends list. Yes, that means everyone can be my friend as long as we post friendly comments on each other's BL! I guess you didn't know that!
I'll add anyone back asap tho!
I joined... 5th December 2008
I was born... 20 March 1986 in Germany
I live in... Italy Germany (since 2014)
Other stuff.. Goodreads:
[Link] , Anime List:
[Link] , Manga List:
[Link]
Here are Top 10s for each system (or PC generation) I played at least 10 games on!
Top Ten PC games (1993-1999):
[Link]
Top Ten PC games (2000-2006):
[Link]
Top Ten PC games (2007-2014):
[Link]
Top Ten Super Nintendo games:
[Link]
Top Ten Nintendo 64 games:
[Link]
Top Ten Nintendo GameCube games:
[Link]
Top Ten Nintendo Wii games:
[Link]
Top Ten Nintendo DS games:
[Link]
Top Ten PlayStation games:
[Link]
Top Ten PlayStation 2 games:
[Link]
About my Rating System
Game - Originality, Good Controls and Nice Ideas are needed to get high values. Each game must show its needed strengths. RPGs must have a great story and nice characters, platforming games ought to have excellent controls, simulations must be accurate and so on. The poorer the game, the lower the score.
F'n'S - Fun and Scenarios. If a game is fun playing (solo, multiplayer or online), if the levels are well designed (stunning scenarios in JRPGs, tricky jumps in platformers), the enemies are balanced, the mood is correct, stay sure the score will be high. Otherwise...it won't!
Sound - Nice BGMs and good voice acting is needed to get high scores here. SFX are counted as well. Low rating means lame soundtrack.
Time - How much time you spend with a game. Short games, that are likely to be played again, are okay, while long games with wrong pacing, you won't even finish. Replay value is great in games, since you have paid them a lot, and want to be busy with a game as long as possible. Multiplayer is important too.
Graphics - What the game looks like. Cell-shaded or realistic, colorful or dark and spooky, I don't care, I just want to enjoy what I'm looking at. Slowdowns and glitches are definitely a "no-no".
Total Score - Not an average.
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= Masterpiece (9.5|10)
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= Excellent (8|8.5|9)
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= Good (7|7.5)
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= Mediocre (5|5.5|6|6.5)
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= Bad (1|1.5|2|2.5|3|3.5|4|4.5)
Past Marathons
- Rareware Marathon (RWM): 11 Games from 03/02/09 - 23/07/09
- Ubisoft Marathon (UM): 7 Games from 22/05/10 - 03/10/10
- God of War Marathon (GoWM): 6 Games from 28/04/18 - 11/11/18
I know plenty of people who like Yooka-Laylee; thatâs not an uncommon opinion as far as Iâve seen. You enjoy the Nintendo 64 Banjo games and Donkey Kong 64, right? Yooka-Laylee takes notes from them, so hopefully youâll fall in the camp that enjoys it. We donât know for sure what Playtonicâs been up to since Impossible Lair, but I wouldn't be surprised if they're making a direct sequel to the original. Really curious to see it.
I really like the Donkey Kong Land trilogy, but itâs impossible to recommend them to anyone but series diehards today. The tl;dr take on the first is that itâs easily the most interesting one; itâs a bona fide sequel to Country that reuses some of its content but adds a good amount of new stuff. Sadly, Land 2 very much plays the âworse version of a console gameâ clichĂ© straight and reimagines Country 2 for the Game Boy, even if the level layouts are new. Land III has a unique story and is technically set in new areas, but it nevertheless retreads its Country counterpartâalbeit its levels rely less heavily on gimmicks, so their pacing is closer to those of the first two Country games. All of them suffer from harsh technical limitations (though each entry less so) and other concessions, but if you really, really like Rareâs Country games, the Lands are worth trying.
You reminded me of how poor Nuts & Boltsâ first impression is. The starter / hub vehicle is clumsy (deliberately so, but still), Nutty Acres is unengaging, and, though I didnât think this was meant as an attack on longtime fans, a lot of people took issue with the self-deprecating âpointless collectingâ jab. As a whole, I actually think the game shares more in common with the older gamesâ DNA than people give it credit forâthe vehicles are meant to be an evolution of Banjo and Kazooieâs abilitiesâbut the execution was lacking. And the fact the initial Banjo is Back! teaser suggested something akin to the first two games understandably left fans disappointed. Iâm confident weâll get a new Banjo-Kazooie eventually, but I canât see it building off Nuts & Bolts. I hope another game does down the road, though.