Welcome to my Backloggery page! If you've stumbled over here, allow me to greet you. All the games I own (plus a few related curios, like the Game Boy Player) are listed. Additionally, I'm a writer for Source Gaming and share links to my work here. My whole archive can be found over yonder:
[Link] Oh, and I'm on Twitter (I refuse to call it X) and Bluesky, too:
[Link] [Link]
In 2019, I finally got my backlog under 100 unfinished games, though last year some hefty reorganizing brought it back well above 200. Current goal: get it under 200 by the end of the year.
Here's my 2024 progress report:
Pikmin 1 + 2 (Switch)
Super Mario 3D World + Bowser's Fury (Switch)
Another Code: Recollection (Switch)
Another Code: Recollection (Switch)
Apollo Justice: Ace Attorney Trilogy (Switch)
Penny’s Big Breakaway (Switch DL)
Onechanbara: Bikini Samurai Squad (360 DL)
Metro: Last Light (360 GoD)
Shovel Knight (Wii U DL)
Frogger: Hyper Arcade Edition (XBLA)
Super Mario Maker 2 (Switch)
Shantae: Risky's Revenge (Wii U DL)
Call of Duty: Ghosts (360)
Resident Evil Zero (XO DL)
Klonoa 2: Dream Champ Tournament (Wii U VC)
Toybox Turbos (XBLA)
Human Resource Machine (Steam)
DOOM (Switch DL)
Battlefield 3 (360 GoD)
Castlevania: Symphony of the Night (XBLA)
Old Man's Journey (itch)
The Whispered World (Steam)
If you're curious, I generally null games that I'm not interested in playing (a lot of stuff I get for free, cheap, or in bundles falls under here) or if I can't play them for whatever reason.
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As you can probably discern, I'm a lifelong Nintendo fan. My preferred genres are platforming, puzzle, and visual novel.
Hotel Dusk: Room 215 is my all time favorite game. An unorthodox choice, but I love what I love. Both of Kyle's adventures,
Another Code: Two Memories /
Trace Memory, and
Chase: Cold Case Investigations ~Distant Memories~ are mastered because I beat 'em without getting stuck or screwing up. Also,
Pac-Man Championship Edition DX for the 360 is mastered because I really was
that good at it in my prime.
My favorite TV shows are
Seinfeld and
Futurama (specifically the original run), and my favorite film is
Halloween (the classic one, not Rob Zombie's dreadful remake or the solid 2018 sequel). I enjoy hamburgers, white chocolate, carbonation, sugar-laced coffee, I believe cherry flavoring can make nearly anything better, and my favorite color is red.
If you have any questions, comments, or concerns, feel free to voice 'em! Thanks for stopping by, and have a great day!
Yoshi's Story was a game I also adored as a kid, and kinda still adore now, even if I see its flaws. I guess, most people expected a proper sequel to Yoshi's Island or a brand new 3D Yoshi game. I had none of those expectations and I also had not played Yoshi's Island at the time... so for me, it was just a fun (if terribly easy) Yoshi game.
Fun, I actually installed Yooka-Laylee the other day. I want to try to play it this year. Lets see if I succeed.
My thoughts on the two Banjo games I played recently are not too dissimilar from yours.
Grunty's Revenge is serviceable. You have some obvious drawbacks that the devs could have avoided, but didn't. I do not mind 3D simulation with a isometric camera view in most cases, I played entire strategy games like that (Age of Empires above all), but as a developer you have to be aware that you have to build the levels in a way that a player can understand. I think some levels are not built with that in mind. Having to second guess jumps in a platform game is a clear indication that some game designer did not do their job properly. If my avatar's life depends on the jump, I want to make sure that if I do not nail the jump, it is my skill's fault, and not the camera angle's.
That said, the mini-games were repetitive, the cast was meh, the levels were quite cool, the music had ups and downs and the whole thing was short, but with decent pacing, so that was fine. Still somewhat disappointing. I did not play the DKL trilogy, so I cannot directly compare, but I get the comparison nonetheless. I think I can agree.
Nuts and Bolts is a different story. I think what they wanted to do could have been great. But it should not have been a BK game and they should have thought about their controls and vehicles a bit more. The vehicle builder is very powerful and actually quite cool, I only came to appreciate it towards the end of the game. But... why did they decide, no custom vehicles were allowed in the hub world? And why did they make the controls of the default vehicle so bad? And why was the level design of all other levels except the first so... thoughtless? I actually like the visuals as a whole, and the soundtrack is great, but Nuts and Bolts suffers from.... insecurities. And bad level design...