Unfinished ?No significant accomplishments. Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits. Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
5.6% of Unfinished
2.6% of Total
|Wishlist 0 Top-Rated 32 Master Runs 0|
|Xbox LIVE Arcade||2||1||0||3 Total|
|Genesis / Mega Drive||1||0||0||1 Total|
|PlayStation 3||10||8||0||18 Total|
|PlayStation Network||7||8||0||15 Total|
|Xbox 360||32||24||3||59 Total|
|PlayStation Portable||17||18||0||35 Total|
|Game Boy Advance||1||0||1 Total|
|PlayStation 2||18||15||2||35 Total|
|Nintendo 64||1||1||2 Total|
|All Games||305 Total|
And that's in spite of how much of Demon's scenarios were redone for Dark. I guess the big thing is that since I had Souls experience I found this one faster and a little easier than I might have otherwise - but it still delivered with lots of surprises.
It had some really creative bosses and some pretty darn atmospheric levels. I particularly liked the third and fourth worlds. Latria's Prison of Hope with the chimes of the mind flayer looking guys a constant presence, and how they owned me the first time I encountered them - had me on edge ha ha.