Now Playing

(-)
PC
Resident Evil 5
Veteran rebeaten on January, 2020. Achievements: 36 / 61 (59%)

Updated about 7 hours ago

★★★★★
(U)
PC
Assassin's Creed Origins
Hard difficulty; Completion: 58%. [Uplay on Steam] Achievements: 27 / 67 (40%)

Updated about 3 days ago

★★★★★
(B)
PC
Cyber Hook
★★ on all Levels: January 7, 2021; beaten on December 31, 2020. Achievements: 20 / 22 (91%)

Updated about 1 week ago

★★★★★
(U)
PC
Disney Universe
Co-op, World 2.

Updated about 1 week ago

☆★★★★
(B)
PC
Rayman Legends
Replaying, Teensies: 338/700 (beat: May 31, 2017; Teensies: 417/700; Lums: 125.000). Achievements: 15 / 50 (30%)

Updated about 1 week ago

★★★★★
(U)
SNES
Bahamut Lagoon JPN
Chapter 27

Updated about 1 month ago

☆☆★★★
(U)
PC
Eiyu*Senki
Turn 34

Updated about 1 month ago

☆★★★★
(-)
PC
Spyro Reignited Trilogy: Spyro 2: Ripto's Rage!
Completion: 12% Achievements: 2 / 29 (7%)

Updated about 5 months ago

☆★★★★
(-)
3DS
Radiant Historia: Perfect Chronology
Replaying on Hard; Final Chapter.

Updated about 2 years ago

★★★★★

MarkDarkness's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
220 (U)
28.2%
383 (B)
49.2%
176 (C)
22.6%
Wishlist  173 ?         Top-Rated  95 ?????         Master Runs  1 (M)
PC 160 (U) 131 (B) 50 (C) 361 Total
Nintendo Switch 7 (U) 14 (B) 1 (C) 24 Total
Wii U 2 (U) 0 (B) 0 (C) 2 Total
Nintendo 3DS 4 (U) 39 (B) 10 (C) 58 Total
Wii 2 (U) 0 (B) 0 (C) 2 Total
Nintendo DS 2 (U) 49 (B) 21 (C) 73 Total
GameCube 4 (U) 30 (B) 0 (C) 37 Total
Game Boy Advance 4 (U) 30 (B) 14 (C) 49 Total
Nintendo 64 5 (U) 9 (B) 0 (C) 16 Total
SNES 4 (U) 17 (B) 15 (C) 39 Total
Game Boy/Color 1 (U) 6 (B) 5 (C) 12 Total
NES BEAT 1 (B) 1 (C) 2 Total
PlayStation 6 (U) 6 (B) 4 (C) 17 Total
PlayStation 2 9 (U) 3 (B) 0 (C) 12 Total
PlayStation 3 2 (U) 1 (B) 0 (C) 3 Total
PlayStation Portable 7 (U) 10 (B) 0 (C) 17 Total
Browser BEAT 4 (B) 15 (C) 19 Total
PC Downloads 1 (U) 14 (B) 23 (C) 38 Total
Android BEAT 10 (B) 13 (C) 26 Total
Arcade BEAT 2 (B) 0 (C) 2 Total
Genesis / Mega Drive BEAT 4 (B) 0 (C) 4 Total
Mobile BEAT 2 (B) 2 (C) 4 Total
iPod BEAT 1 (B) 2 (C) 3 Total
All Games 820 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
  • Status
  • Details

Dialogue Box   (add comment)

about 2 months ago

Badges
Backlog Beaten: August 21, 2014
Backlog Completed: September 27, 2014
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Focus: Only playing one game
I think my experience was a bit different; the beach area at the beginning was what defined the whole experience for me, and I think that was my brain being a stubborn dick. I just couldn't mentally get past that pastel wonderland, and even though I hadn't heard it at the time, it always reminds me of this song: [Link] I was just DYING to explore a very specific world that hadn't fully formed in my mind, and I think it decided that was it until I finally found it in the first 2 maps of Captain Scarlett and her Pirate's Booty in Borderlands 2. I think fixating on all of that is why I actually did enjoy the ship a fair amount; swimming in the sun in the morning, and relaxing on the ship at night, and I got there through the most JAZZ-CUP-ASS lobby of what might as well have been the local YMCA circa 1991. And now, I'm breaking down into metafiction...

Geo City was actually one of my hwrm moments, because of a few of those missions. I remember having a stupidly tough time with the manhole guy and one of those delivery missions, probably because I'm not a fan of forced stealth. I'll completely agree, though, that the last area was more stressful and less aesthetically pleasing than the rest of the game. That might've been what they were going for: showing in every way how ugly things got, and how rotten the core of it all truly was, but, you know, you still have to play it.

I kinda forgot about OneeChan, for the most part, but I don't think I saw them as anything more than a sort of ubiquitous mascot for the service. I think part of that was that I didn't really get it, which would fit perfectly, since I don't live in that world, so I wouldn't have seen that ads, etc. It'd be like someone from another world entering a virtual reality service in ours that was sponsored by Coke; you and I as fictional characters would understand the cultural significance (maybe a strong word) and appeal of the Coca-Cola polar bears, and they would know what a polar bear is, but not be able to see it as anything beyond that, because they haven't lived our world, seen our commercials, etc.

I think you'll be glad to hear that Fumiko! doesn't really have much in the way of sudden gameplay changes. Your abilities can come and go, but aside from a caught-with-your-pants-down boss fight out of nowhere that's a little frustrating until you figure it out, it stays the same base.
about 2 months ago

Badges
Backlog Beaten: August 21, 2014
Backlog Completed: September 27, 2014
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Focus: Only playing one game
I know that's what they were going for - I mean, Geo City; COME ON - but for the most part, I didn't even see it that way; to me, it was more of a vaporwave manifesto in spirit, but that initial beach area was some kind of gorgeous pastel Hell for me to explore. We didn't get Internet until 2000, so I might've missed out on a lot of that, but I do have a strange fondness for turn-of-the-century Flash games, like Graal and DigiNinja; I'd love to see Plantworld again, but that might be a lost cause. The plot does get a little heavier toward the end, but mostly because it has to do something to resolve what's been started; it doesn't ever really feel intrusive to me. A statement is made about the state of social media, which shifts more to the people on the other end of the screen, and then it just goes back to being itself.

And so, there is another recommendation that I have for you that's a bit the tails side of the same coin: Fumiko! Fumiko! plays more like some early 3D Platformer that's been BROKEN TO HELL AND BACK with a GameShark, so you have these goddamn MOON JUMPS, and you can, at times, chain at least as many as 4 of them together. Aesthetically, it's a bit darker and more abstract, but still interesting to explore. Still not all that heavy on plot, but there are journal entries to find, and some of them are intriguing; one of them made me completely rethink what AI should even look like. Thematically, it is the cyberpunk version of Broken Reality. It's cheap, too; I think the standard price is something like $7 at itch, where I got it. I didn't enjoy it quite as much as Broken Reality, but it's a neat companion piece. I do also like vaporwave's "Everything's doomed, so we might as well get some fucked up laughs out of it all" message; I'm hoping this dethrones hipsters as the next counter-culture movement. At the very least, '80s synthpop knockoffs would sound better than a drunk cat being strangled in a grassy field with a light rain with either a drum beat or an acoustic guitar.
about 2 months ago

Badges
Backlog Beaten: August 21, 2014
Backlog Completed: September 27, 2014
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Focus: Only playing one game
It might not surprise you at all to hear me say this, but Broken Reality is an unbelievable experience. I decided to sit down with the demo one weekend for an hour to see if I'd like it. 2-3 hours later, I was still playing, so I figured I'd go for the whole thing. Aside from being a simultaneously hilarious and saddening parody of social media as a whole, the environments are just out of this world. ❤
about 3 months ago

Badges
Backlog Beaten: August 21, 2014
Backlog Completed: September 27, 2014
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Focus: Only playing one game
You don't see that too often these days; so often, the focus is "This is the story that I'm going to tell you," which is fine, so long as the story is worthwhile, but very few companies would be ambitious enough to try something like that. They just decide that they're going to do a thing, and they're not afraid to put in all of the work that that entails both to do and to get it right.

I can't think of too many, to be honest; Vanillaware, maybe? Are they still around. But Supergiant isn't a studio that puts out a lot of content, and I think that helps; they finish their games before they put them out. I'm not even just talking about bugfix patches or the would-be-hilarious-if-they-weren't-unbearably-sad "road maps"; I'm talking about taking their time and not pushing for some arbitrary deadline.
about 3 months ago

Badges
Backlog Beaten: August 21, 2014
Backlog Completed: September 27, 2014
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Focus: Only playing one game
I've been thinking about what you've said about Pyre for days, and I think I could get into that. It sounded weird at first, but then I realized that I've been doing that for years, in a sense. My OCD insists upon maxing everything out - though it's not as bad as it used to be - and if you have a party with more members than you can have at a time, that's almost exactly what you do: you build up the weakest ones at all times, so that they don't fall behind.
You are yourself. There's no one else you could be.