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S.T.A.L.K.E.R.: S.T.A.L.K.E.R. Complete 2009
The Garbage. Man, fuck these fucking bandits.

Updated about 21 hours ago

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Downwell
Best run: 5-1. Got really close; didn't quite make it.

Updated about 21 hours ago

MotherKojiro's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
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The Spirit of Zelda – The 3D Era

Alice Kojiro follows Zelda to its logical conclusion: the 3D titles. Has Zelda truly fallen from grace, or is it closer to its origins than we think?

Dialogue Box   (add comment)

about 42 minutes ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
So I looked through neogaf threads about Japanese openings to English shows to see if there were any other Disney shows that were aired in Japan, and so far I've found two more; Goof Troop [Link] and Rescue Rangers. [Link] Capcom made video games based off of those and released them in Japan, so that's no surprise. what IS surprising is the name; in Japan, Goof Troop is called Papa wa Goofy (Papa is Goofy), but the game (which is basically a spiritual successor to Pirate Ship Higemaru) retains the original English name while simultaneously being called Goofy and Max (with an "&", rather than the Japanese "To" character). it had a subtitle, too (Kaizoku Shima no Daibouken; literally Great Adventures of Pirate Island). neither Talespin nor Darkwing Duck (which also saw Capcom adaptations) were aired in Japan (or at least, I couldn't find any Japanese openings for both), which might explain why they never saw Famicom releases, either.

I remember hearing the term used in the TV show Martin, where the titular character was literally choking on a chicken plush. never knew what the term meant until much later, so I didn't get the joke at the time.

They couldn't get the game to work on an emulator?

It's wonderful, isn't it? they even misspelled Liu Kang's name ("Lui"; it's spelled correctly when you're playing as him, though), on top of it having its own bugs (during the Fujin fight on the second round, when the player won and performed a fatality, it led to the opponent performing a fatality instead). and the "FINISH HIM" sound bite sounds like an explosion sample. what makes it worse is that the fatality doesn't correspond with the character you're trying to finish off; for example, if you play as Reptile, the killed opponent will always show up as Johnny Cage, despite the fact that he was omitted from this port. it looks even worse if you compare this game to Gekitou Power Modeler (AKA Power Quest), Outburst (Raging Fighter), or the Takara-developed ports of console games.

(BTW, you made a mistake when italicizing your first message.)
about 6 hours ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
If the Gaming Historian's video is to be believed, it was both. even newspaper articles were making Atari out to be the hero and Nintendo to be the villain.

You're right; there were more MD games (13, 14 if you include an outsourced port) developed by Konami then there were PCE games (8). even if you exclude ports, the MD still comes out on top; there were 9 games made specifically for it (both RKA games, TMNT: TF, both TTA games, Animaniacs, Hyperdunk/Double Dribble, as well as the Castlevania and Contra game), as opposed to the measly TWO on the PCE (Rondo of Blood and Tokimeki Memorial). however, Konami was weird about their overseas support; every MD game they published was released in Europe, with all but one of them coming out in the US (we didn't get the port of International Superstar Soccer, which was ported by Factor 5). the Warner Bros games as well as Lethal Enforcers 2 and Sunset Riders weren't released in Japan. conversely, none of their PCE games were released in the west until the VC in 2008.

The SNES/SFC version of Hyper Fighting was released BEFORE the MD version. unless you mean if there was a port of Super SSF2 Turbo? neither console got that version; Super was the last version both consoles got.

Watch the Neo Contra one. you'd probably laugh your ass off at the ending. XD

Yes, that film.

I don't recall either MK9 or MK10 having anything impossibly hard (well, except for the latter's Test your might, but that one is optional). I eventually unlocked everything in the krypt in MK9, and I'm actually pretty close to unlocking everything in MK10. there are treasure chests in MK10 that only appear at certain intervals, but if you use a walkthrough, all you need to do is stand in one spot since they'll eventually reappear.

I wonder if Snatcher had any influence in Japan; I mean, it was originally a MSX and PC-88 game released in 1988 (albeit it only contains the first 2 acts due to time constraints), but it was the 16-bit remake (which includes the entire game this time) released in 1992 that was more successful.

Here you go. [Link] I think D4i was trying to go for a diorama look; notice how every character is rendered as a cutout while everything else has a model. Paper Mario, Danganronpa, and Puppeteer pulled off the "diorama" look a lot better.

That being said, after seeing some legitimately awful stuff, I still go back to this because of its unintentional comedy value.
about 21 hours ago

Badges
Herald of Bak'laag: 500+ unfinished games
Treasure Hunter: 1000+ games
I think I may give it a pass. Dungeon crawlers and I just don't agree with each other very often, though I do have fun when I play them co-op.
about 2 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
I'M BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK
about 2 days ago (edited)

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
Confused: Playing 10+ games at once
Well, it's because each numbered entry has its own self contained story. (Much like how FFX-2 isn't called FFXI.) Eternal Punishment is pretty much a direct continuation of Innocent Sin, only being loosely tied to P1, for the most part... minus a really fucking cool plot thread involving characters from P1. But yeah, it's fucking dumb when a new entry suddenly drops the number in the title. (I still call "DOOM" Doom 4.)

The main issue with negotiation in P1, is the amount of options you have. You have a six person party, with (if I remember right) 3-4 options per character, so even if the demon's personality is consistent, it's still a gamble getting the fucker to actually give you the card you need for fusion. EP cut down on the options a bit, making it much less monotonous.

Ah, I'm sorry. I now remember our conversation about your lack of depth perception. Yeah, that's why I said "too ambitious for its own good." I played Xenosaga years ago, and it just didn't hold my attention at all, compared to Xenogears. I'd really like to play Xenoblade someday, but... well, you know my rule; I'll have to fucking endure all of Xenosaga at some point.

You... HAVEN'T HEARD IT?! You're really missing out. Every time I think this band couldn't possibly get better, the next album comes around and blows my dick off. It really feels like a mixture of Walking With Strangers and Superstition... but better than both. It's the best album they've yet to put out. As for Technoir, that's exactly why I'm liking that band; it's the way she sings that has me hooked. You might like this track more: [Link] (love the way she whispers, and emphasizes certain words) If you enjoy Trevor Something at all, then I can also recommend "Soulless Computer Boy and the Eternal Render", with Do it Again being my favorite track. Can't go wrong with David Wise!

Actually, some of my favorite songs from YMO are instrumental tracks, so you might like those a bit more. [Link] [Link] [Link] The vocals are certainly out of the ordinary, but it's part of what originally hooked me. (This song [Link] ) From what I heard, I already like Kraftwelt and Kraftwerk; they have that classic synth sound that I love (and those drums) ...I might just have to buy Retroish and Electric Dimension, soon! Good stuff.
about 2 days ago (edited)

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
Confused: Playing 10+ games at once
Oh, how could I forget that! They're totally shit. Another thing I forgot to mention, is that it's WHERE I FUCKING WORK. [Link]

I live in most likely an even smaller space, and I barely have room for anything... even considered throwing out my own bed, just for more game space. My priorities need to be set straight.

Well, let me know if you find it! I'd do just about anything at this point to play that 1.0 patch.

If you ever need an info refresh on anything D related, I'm the one to ask. I'm fucking obsessed, and know pretty much everything there is to know about Kenji Eno... I collect his books, have rare merchandise, and even designed my own Enemy Zero and D2 t-shirts. I practically fucking worship him.

Hmm... you're right! There's a cat RPG on Steam, called "Cat Quest". I wonder if Swery65's will be turn-based or not.

Mega Man 8 looked nice, and some of the OST was good, too, but... does any of this bullshit ring a bell? "JUMP JUMP" "SLIDE SLIDE"

...Yeah, the new graphics style for 11 isn't bad. I just think a more refined 2D look would have been a better choice.

I may have to check out Space Funeral: Earth Birth, then. Toilet in Wonderland might be better going in completely blind, so you should probably avoid watching that NitroRad review I linked if you plan on playing it at all. As he says in the video though, it's pretty much a YouTube poop in video game form.
about 4 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Neo Contra's alternate ending is even more bizarre (at least the ending).

"You know, I don't usually give a flying fuck about behind-the-scenes stuff" you wouldn't want to watch the one for The Town With No Name, then. the game is bizarrely horrible and the BTS doesn't explain any of it. XD

Trust me when I say that it gets ridiculous if you play the other games Ocelot appears in (or at least watch them online).

I will keep this in mind the next time I play CV1 and 3.

The PSN/XBLA ports of MvC2 had a move list in its pause menu. of course, that game's been delisted...

Well, it depends on which of the two games you play. MK9 is somewhat manageable; the krypt allows you to explore everywhere (there's even a fast travel) so you can unlock basically anything you want at anytime so long as you have the money. MK10 is more troublesome; you're limited to one spot from the beginning and need to get certain special items to gain access to the other sections., and some items can only be gotten via gambling at a certain spot (one special item can only be gotten this way by paying the required amount). the plus side is that in both games, if you complete the story mode, you'll get a lot of coins (only works the first time, sadly). MK10 also has a kombat kard system where you can gain extra coins ON TOP of the amount you get for winning a match, depending on who you play as (among other things), as well as a tower mode. also, you can gain coins from killing monsters that appear to assault you.

Hmm... I'll have to get back to you on that one (regarding Disney).
about 4 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Yeah. although while the SFC/SNES version was 20-megabits, the MD version has 24, making it the first cartridge game to be that big; and keep in mind, this was in September 1993, 3 months before Phantasy Star 4 was released, and 4 months before Nintendo was able to make a 24-megabit cartridge in Fire Emblem: Monshou no Nazo (although Super Metroid, which came out in March 1994, was a standalone game; Monshou no Nazo was basically two games in one). the larger ROM size is due to the fact that it contains animation frames for backgrounds not present in the SFC/SNES version, it keeps the intro sequence (although it was censored in the western release; the black guy who gets knocked out was recolored to avoid unfortunate implications), and the KO scream each character does is now played in its entirety (it cuts short and repeats in the other version). not much different, but there you go.

The PC-Engine version was also only 20-megabits, but it was closer to the AC version than the SFC/SNES version was; notably, it actually keeps the barrel bonus game; SNES gamers had to wait until Hyper Fighting.

I wondered for years what the hell that title is supposed to mean, and after checking out Romajidesu, it looks like you're right. I actually thought it was supposed to be the character's name, since it has Kun at the end of the title (Kun being a Japanese honorific, used for males).

Probably! it was so bizarre. the film wasn't even in B&W; it was all shown in color. (the film I saw this happen in, btw, was called Three Kings.)

I'd probably buy it too, or watch it on YT if they make it available that way. You know what I'd like to see? a behind the scenes look at the PS2 Contra games. I want to know who the fuck made the alternate ending to Shattered Soldier. [Link] it's basically Bill fighting against someone with no music or sound effects whatsoever. the only sound you get is the developers making noises corresponding with the actions on-screen. and the guy he's fighting? it's supposed to be Sparkster. both RKA and this game were directed by the same guy (Nobuya Nakazato) so that might be why he's there. even funnier is that you have to beat the game with a S-rank to unlock it; you kill every non-respawning enemy and vulnerable point of every boss without dying just to unlock something that may as well be a bonus option for MGS3's secret theater. XD
about 4 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Namco's special deal didn't last for long, though; when they tried to renew their contract with Nintendo in 1989, Yamauchi said that they can only get the standard deal that every other company was getting. this infuriated Masaya Nakamura (Namco's CEO), so he tried to expose Nintendo's practices to the public. ultimately, though he caved in and signed the contract (you can blame the Tengen case for all of that; after Atari sued Nintendo, their policies were exposed to the public which led to the FTC investigating them). the Namco support actually wasn't very strong on the Mega Drive at all. despite the fact that they announced that they'd be supporting the MD, they only released 11 games for the console, compared to 32 on SFC and 25 on the PC-Engine. even if you include western-exclusives (such as Rolling Thunder 3), it's still less then their SFC and PCE output. since the MD wasn't very popular in Japan as the PCE and SFC, it would make sense that they focused game development on those two systems. that being said, it's still pretty strong compared to other Nintendo supporters; they either developed/published fewer MD games (Capcom and Sunsoft) or didn't support the MD at all (Kemco, Jaleco, Hudson Soft, Square, Enix).

Kim Kaphwan from Fatal Fury has a move (Hishou Kyaku, which is Down + Kick in midair) that works the same exact way, tap dancing and all. it's possible that they were taking notes from SNK, since Fatal Fury 2 (his debut game) was released before any of the DB Z fighting games. Armaggon from Mutant Warriors (SNES Tournament Fighters) also has a aerial move (Yuuei Zutsuki; Down + HP), but it's basically just him swimming forward at a downward angle against the opponent (it makes sense for him, though; he's an anthropomorphic shark).

Yep. here's Japan's boxart. [Link] and here's the one the rest of the world got. [Link] fun fact; SSFII is the largest MD game to be sold, having 40-megabits whereas the usual maximum for a MD game was only 24-megabits (Phantasy Star 4 being one example). however, because the MD could only access 32-megabits at once, Capcom used a special bank-switching mapper unit to get around this. it's also larger than the SNES version (which was only 32-megabits) as it keeps all of the announcer voice clips. however, the larger ROM size led to a higher price point as a result.
about 5 days ago

Badges
Herald of Bak'laag: 500+ unfinished games
Treasure Hunter: 1000+ games
I'm not sure Nox will be for me in that case. I'm not overly huge into the more dungeon crawly side of RPG things. I may still give it a shot though, since I did like Diablo in short doses.

Looking at Google, I was definitely old enough to have been aware of Melrose Place. I wasn't allowed to watch the Simpsons, but we were an X-Files household so I'd have seen plenty of Fox commercials regardless. Hm.
about 6 days ago (edited)

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Confused: Playing 10+ games at once
These past two weeks might have been super shitty, but I feel like [Link] tonight. I owe so much to you and my two other super supportive friends on here.

about 6 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
I tried to play S.T.A.L.K.E.R. a couple of times but never got very far; I definitely appreciate it for what it is, but it's not for me.

I creeped on your backlog and would suggest INSIDE. It's a fantastic game and you can beat it in about 3 hours, plus another 1-2 for any secrets that you missed the first time through.
about 7 days ago (edited)

Badges
Master of Unlocking: Majority of games are completed
On Fire: 3 beat or complete in a row
Well, actually, I'd already experienced it several times before. I actually emulated it back in 2003, but I did manage to stumble across and purchased the GBA collection in 2008 when GBA games were very cheap and also bought it on Wii VC several years later. Playing the Saturn version, on the other hand, since it's the JP version, I got to play it with FM audio, which was a real treat. The music in FM sounds similar to the MIDIs I used to listen to on the PS website Camineet. I recall the site also gave you the option of creating PS-themed greeting cards that you could send to people and even had a section on what actors would play characters if the games were movies (Amanda Bynes as Alis, for example.)

Got a little off topic there, but yeah, I've played the game several times before, and it's always extravagant. I wish the rest of the SMS library held a candle to it.
about 7 days ago (edited)

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
Confused: Playing 10+ games at once
Oh, I should have cleared that up for you - Persona 1 and 2 make three games in total: Revelations: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment. They're all connected, (and seemingly ignored in P3 and onward) with even some Persona 1 characters returning in Persona 2. You won't be missing much at all by skipping the first, since it's mostly just cameo appearances... until halfway through EP, anyway. The bosses are more like the "if you don't use the best fusion spells for exploiting weaknesses and for support magic, you're fucked." kind of bosses. I'd refer to an FAQ for the best fusion spells, since it'll get tedious real quick just doing random combinations all of the time.

Oh, and... something I forgot to mention. Persona 1 and 2 have demon negotiation. In the case of Persona 1, imagine the frustration of getting a demon to join you in SMT II, tenfold. Persona 2 improved on it a bit, but it can still get really monotonous... I use FAQs for that, too, since each demon has a specific personality, making most choices work consistently each time. P1 and 2 are just one of those games that I have more fun with the use of guides. Lots of missables, too, if you just love that sort of thing.

I know your reason for not being able to enjoy Xenogears was due to your synesthesia, but honestly, I also couldn't stand the camera at times. The dungeons are pretty badly designed for the most part, probably being the aspect I liked the least about the gameplay. (FUCKING SEWERS AND FINAL DUNGEON ) Disc 2 is pretty much the point at which the real issues of the game reside, where in development, a lot of the funds were cut and moved to the team that was currently working on FFVIII. The director of Xenogears even said himself that it was a miracle the game was even "finished" in the end. It is to this day, probably one of the most ambitious games ever released... it was only like the fifth part of what was planned to be a (I think 6?) part series. The director ended up making the same mistake with Xenosaga, being too ambitious for its own good.
about 7 days ago (edited)

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
Confused: Playing 10+ games at once
Still listening to Born to Run... it's such a damn good album, and I especially love the title track so much. Awesome! That definitely adds some stuff to my list I haven't heard, yet. I haven't listened to Red Hot Chili Peppers in ages, so I'll enjoy revisiting their discography. Speaking of Birthday Massacre, have you yet heard the new album, "Under Your Spell"? I've been playing it religiously ever since June, and I was one of the backers on their Pledge Music for both that, and the remaster of "Imagica". Out of all tracks on it, I'm so fucking obsessed with Without You, Games and The Lowest Low. Since you're a fan of TBM, I assume you like synth music, in general? I'm mostly into synth bands these days, such as Technoir [Link] and Distorted Reality. [Link] (two bands from Germany) The song I linked for DR is one that I thought of as sort of a theme song of mine throughout all of high school... fucking loved that band, but they only ever put out like two albums. [Link] Trevor Something Does Not Exist is easily one of my favorite synth albums. Favorite tracks being "Summer Love" and "So Far Away". I love his music, and always support him when he puts out something new.

As for my top 5 favorite bands? That's a tough one... The Birthday Massacre, Faith and the Muse, Type O Negative, The Devil's Blood... and my number one favorite easily going to a Japanese band, called Yellow Magic Orchestra. Their music at times was just so weird and trippy, unlike anything else. They were even heavily influential on video game music of the 80's/90's. (Games like EarthBound, believe it or not... though, I'm unsure of where I heard that.) Naughty Boys [Link] (the tempo is oddly higher than it should be on that rip.) is my favorite fucking album ever, but I also recommend their first two albums, as well as some songs, like these: [Link] [Link] [Link] [Link]
about 7 days ago

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
Confused: Playing 10+ games at once
I'd totally leapfrog the fuck over Phantasy Star II, but my personal rule restricts me from doing so. I almost never, with very few exceptions, play a series out of order. I like to see how a series, or even a developer (Example: ActRaiser > Soul Blazer > ActRaiser 2 > Illusion of Gaia > Robotrek > Terranigma) evolves, for better or worse, as the games go on. I'd be missing something by skipping it, so I'll suffer through it if I want to play III and IV.

I do typically prefer GOG's DRM free thing, but I still tend to buy games on both pretty much equally. I'll probably end up getting it on whatever is on sale at the time. I know a thing or two about Walmart... they're shit, and they're shit.

Wow, I'm surprised you don't know about Trinitrons. They're Sony brand CRT TVs; generally regarded as the best TVs for retrogaming. (Ignoring PVM monitors, anyway... couldn't care less about those.) A good Trinitron is all I need, but mine is a flat CRT, so I still keep my old curved one around in case I need it for light gun games.

Damn... I really want to play the 1.0 patch, badly. I can't believe I cannot find it anywhere on the net. I'll play through the damn thing some day, I hope.

Anachronox, it is! I'll play Amnesia immediately after it. That's a very common misconception that I've had to correct more than once. D4 has absolutely nothing to do with Kenji Eno's D, and is actually a stand-alone game, despite it sounding like the fourth part of a series. Ironically, it was meant to be an episodic game, but only the first part was ever made, with the rest being cancelled. The creator, Swery65, is finally making a new game... and it's a cat RPG. Always expect weird shit from him.
about 7 days ago (edited)

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
Confused: Playing 10+ games at once
I'll reserve judgement, until I play it. I may be a little too attached to the old 8-bit look to want to accept any kind of change, but I'll give it a chance. It really doesn't look as bad as Might no. 9, but it just gives me a similar vibe.

Okay, just let me know if you ever change your mind. It'll always be yours to claim, if you need one. The Cat Lady is one I've been looking into for a while, as well as another game, called Fran Bow. Have you ever heard of the RPG Maker games, "Dreaming Mary" or "Space Funeral"? They're really weird, and right up your alley, for sure. There's another one that was brought to my attention by NitroRad, one of my favorite YouTubers. [Link] It's called "Toilet in Wonderland", and it looks to be about the fucking weirdest RPG Maker game I've seen... that's saying a lot.

Edit: Holy shit, that was a huge comment.
about 7 days ago (edited)

Badges
Herald of Bak'laag: 500+ unfinished games
Treasure Hunter: 1000+ games
You know, I've never seen Melrose Place so I had no idea! I haven't played Nox either, come to think of it. I've heard of the name but otherwise I know nothing.
about 6 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
It's like whoever worked on the SNES versions had way too much fun with the sound.

Here's one that includes the Pause sound from the PC-Engine, the MD version of CE, and the Game Boy version. [Link] seems that the GB version is the only one that uses the pause sound from the earlier SNES version (but without the samples, of course).

Yeah, I noticed that the fan-translation was announced a few weeks ago.

Yep, tells you the correct command motion AND the correct spot. thank god for in-game movelists, as neither 9 nor 10 has a manual). also, you get coins for doing fatalities, so there's some incentive to doing them. you use the coins to unlock stuff in the krypt.

About that problem you have with moves involving up; you can actually charge your moves even during uncontrollable moments. for example, it's possible to charge while the "Round X/Get Ready" message is on-screen, and then execute it once the round actually starts. you can also charge as you're stunned, knocked down, or thrown. so with "UP then DOWN" charge moves, you only have to jump once if you do it right. assuming you're NOT talking about charge moves, I recall Skullgirls actually having a delay mechanic in place preventing you from accidentally jumping when trying to do certain moves requiring up (such as those that require a 360 motion).
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Ducktales actually was aired in Japan, so I think Capcom would know about it. [Link] it was called Wanpaku Duck Yume Bouken (Naughty Duck Dream Adventure). the sequel kept the original name, though.

I think you asked me this question before. XD but no, they're not related. as I said, they were apparently a shell corporation made by Sunsoft specifically to get around Nintendo's licensing restrictions. the sign on Sun Denshi's building mentioned both company's names which supports their statement. this was also why Konami started released many, MANY disk games in Japan; for some reason the limitation only affected cartridge games. it didn't affect Namco or Hudson Soft, since they became a licensee years before Nintendo put this rule in place. apparently "Tokai" might be a name taken from the subregion of the Chubu prefecture of Japan; Sunsoft was founded in Konan, which is in the region of Aichi, which in turn is also in the Chubu area, so this would make sense. (while Vic Tokai was founded 6 years after Sunsoft, it was founded in Shizuoka, not Tokai; although it is also located in Chubu. nowadays they go by Tokai Communications, so this is a bit confusing now.)

At least when other creatures bled a different color, it made sense. I've even seen a film where the humans bled black blood, like they're bleeding oil. so are they robots now, like Cyrax and Sektor? XD

Triple-crossed? I think I now know where Hideo Kojima got the idea of triple-crossing when he created Revolver Ocelot.

"guess he killed 20 enemies with that sub-weapon" I'm not kidding when I say that I only recently found out that you can get the shot multiplier power-up this way; I always thought that you can only get it by destroying certain walls. this makes it even funnier.

Ha ha, 110 years ago. XD

CE and Super. however, the former was called Special Champion Edition. originally, it was going to be a straight port of the CE version (like the PCE version was, in fact), but when the SFC/SNES came out first and had the content from CE and Hyper Fighting, it was delayed for a couple of months to include the Hyper Fighting content. it was also originally going to be made by a third-party (likely Minakuchi Engineering, since they made several games for Capcom), but Capcom stepped in when they saw how lackluster the port was turning out; as a result, it, along with Super, are the only two MD games that were made by Capcom in-house.

You will not find me... I am safe in here...