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MotherKojiro's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
190 (U)
  189 Unplayed  
99.5% of Unfinished
12% of Total
12.1%
2 (B)
0.1%
1380 (C)
87.8%
Wishlist  214 ?         Top-Rated  206 ?????         Master Runs  67 (M)
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The Spirit of Zelda – The 3D Era

Alice Kojiro follows Zelda to its logical conclusion: the 3D titles. Has Zelda truly fallen from grace, or is it closer to its origins than we think?

Dialogue Box   (add comment)

about 2 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
I'm the same way, I don't really mind either way if a game has voice-acting or not; I just know that you can apparently mod most of the voice acting back into the PC version and it'll apparently work. Well, when that's one of an character's most distinguished traits is punching down walls... :P

I can't remember having a really hard time with the boss fights in Oath in Felghana, but I am usually very thorough when it comes to searching every corner in games, I rarely miss any items or whatever. Fair enough, although I'll be interested in your thoughts on those games when you get to them.
about 4 days ago

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The article is very interesting and interesting. I would love to read your article. with lots of useful information.
[Link]
about 4 days ago

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The article is very interesting and interesting. I would love to read your article. with lots of useful information.
[Link]
about 4 days ago

Badges
Herald of Bak'laag: 500+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
On Fire: 3 beat or complete in a row
What was especially irritating is the way they're integrated into Mario Maker's "100 Mario Challenge" mode. You get 20 random levels, and there's a good chance a few of those levels will be complete write-offs. I don't care how spectacular your auto level is. I'll take actually well-crafted levels that are "nothing special" over someone's attempt to be the next big thing on Youtube.

One other reason I dislike kaizo is because it necessitates save states and rewinding. That's just not fun at all to me.

Tower RE looks decent. I looked at it on Youtube and it looks like it uses Mario 3's level design sensibilities (at least as far as the indoor levels go) but with Mario 1's engine (which I rather enjoy). Next time I see my brother I'll suggest we play this on the Pi.

It's funny how Super Mario World's incompleteness is one of its assets in terms of replayability or romhacking purposes. That's probably part of the reason why its so prevalent in the romhacking community (well, that and Lunar Magic being easy to use and widely available). It's not my favourite Mario game (Mario 3 holds a very special place in my heart and who I am) but its probably the most versatile of the series.

"I've since decided that such things aren't worth what they have to offer" is a mindset I really need to adopt. I am spending way too much time on games/media I don't even enjoy, insisting on playing on the hardest difficulty or unlocking everything, when I derive so much more enjoyment out of playing an actually new game and just enjoying it for what it is. As much as I enjoy completionism, I really dislike "Guide Dang It!" games that pretty much necessitate a walkthrough by your side. Donkey Kong 64 was notoriously horrible for this; why people defend that game is beyond me.

I think my new mindset is to just everything to get down to 0, and then what I feel is actually worth my time. I can think of a few games off the top of my head that I really, really want to or at least play again, but right now my focus is on Sega stuff as per Lilithday tradition.

about 14 hours ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
Which probably explains why they're also weak to the new Fairy-type. Fairy is seen as a "Light" attribute of sorts and most fairies are portrayed as being good. Dark is also weak to Bug, but why I'm not sure; I've heard that some bugs can see in the dark (which would kinda make sense), but that might be stretching. at least Steel's weaknesses/resistances/immunties were a bit more straightforward.

I wouldn't think of fire as water's weakness.
Thanks to an error, this accidentally popped up in the 4kids dub. [Link] and there exists inverse battles in XY, where weaknesses and resistances/immunities are reversed. so Fire will strike for super-effective damage against Water during those battles.

Well, I guess I know where Epic Yarn comes from, now.
That's what I and a few other people thought. [also, fun fact; the person who's portraying Link in the Japanese ALTTP commercial is a woman.]

Here's some more Japanese Nintendo commercials that I found cool/interesting. [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link]
[Link]

Well, here's one example I've found... [Link]

They did, but they just made up their script. [Link]

I should clarify; No Guard doesn't increase your accuracy per se. rather, it bypasses accuracy and evasion checks. essentially, all of the user's attacks are given "Swift" properties. so the opponent can raise their evasiveness all they want, and Machamp will still be able to hit the opponent without any difficulty. however, the opponent can do the same, so they can hit Machamp with no issue. a double-edged sword.

Didn't know SaGa Frontier had something like that.

My favorites are Goombette and the Guerilla one. the former because of the double pun on bean flicking, and the latter because of the disclaimer.

So here's a weird Sega "infomercial" I've found. [Link]
about 3 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
I haven't played Mega Man 7, so I didn't know that they made a Spring Man. what a coincidence. reminds me of Bomb Man from the original game being called Bomberman in some Japanese materials.

My bad. but you get the idea, hopefully. [say, where did you get that emote from? XD]

I wonder if using Beta footage was common? in the JP commercial for Metroid, there were unique sprites for Samus facing left that went unused in the final game. [Link] (look at 0:20) and in the US commercial for SMB2, you can tell that they're using a debugging feature because the life bar is glitched. [Link]

While you have a point in that most pokemon who can learn those moves have better options in normal gameplay, it's great for the battle facilities where your pokemon's levels are fixed at 50 and you DON'T have a super effective option available. I used a Dusclops (who has low attack but high defenses, and I gave it a Eviolite, which boosts the defenses of unevolved pokemon) in my team on the Double Battle facility and I was able to cripple some pokemon thanks to NS, Will-o-Wisp and Pain Split (can be used to heal).

Unfortunately, it seems as though Game Freak isn't a fan of the fixed-damage moves, since none of the sequels introduced any similar moves.

Well, not all Rock-type moves function that way; Rock Slide is depicted as rocks raining down directly from the sky, [Link] and Stone Edge has the user fire small, pointy rocks that strike the opponent from below.

I wish I was kidding. here's its moveset in the Gen 1 games. [Link] other Gen 1 oddities I've come across.

--Tangela not learning Vine Whip (even though it's covered in them)
--Charizard can't learn Fly.
--Kabutops can learn Absorb, but not Mega Drain.
--Kadabra can't learn Kinesis, its signature move; you can only use it via using Metronome.
--Chansey must be taught Softboiled, a TM that no other pokemon (apart from Mew) can learn.

Many of those above oversights were fixed in Yellow, except for Lickitung, who has to wait until Gold/Silver to get Lick.

In Yellow, it does. the JP Blue entry (used overseas for Red/Blue and LeafGreen) says that it causes a tingling sensation, and the JP Red/Green entry (later used for FireRed) mentions the length of its tongue and that it uses its tongue to attack and grab food.
about 3 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
I thought so.

Maybe I have a shot at Queen Bitch of the Globe
Yeah. and who knows, maybe you'll be the one to save us from invaders, too.
--------
Don't forget Big Face. blackface, anyone? [it's that thing that became the Koopa shell in SMB2.]

I always had that feeling, too, from several observations.

--it has quite a lot of glitches, none of which were fixed for SMB2.
--When Triclyde dies, he doesn't go into his stunned sprite.
--Wart is shown flying on a magic carpet on the cover, but never actually rides on one in-game.

But at the same time, the SMB2 has its own oddities that were never explained.

--Why does World 7 only have 2 stages? [in DDP, it's because the page after Page 20 (7-2) was actually the ending that Imajin's younger siblings ripped out.]
--Why there's so many mask-related objects? [DDP was originally made for a mask-related event.
--SMB2's pause screen looks like it has multiple sheets of paper of various sizes. DDP makes it clear that it's meant for a book.
--The slot machine feature where the vegetable symbol changes based on the world you were currently in was cut out of SMB2, and to this day, I don't know why.

Which reminds me; is it just me, or do the Phantos remind you of the jealous female spirits (the ones that pretend to be maidens) from Nazo no Murasamejou? they both chase you through multiple rooms and are nigh-invulnerable.

The latter; even with the ability to ignore defense, Watt can't hurt him or the Tuff Ruffs he summons. you also can't use Tidal Wave on him when he has the max amount (10) out, because it will crash the game... unless it defeats him. [Link]

Oh yeah, here's something interesting that I found out. if you use Time Out (or a Stop Watch) on the Crystal King, not only does it stun him, but it also knocks out his crystal bits. there's only a 50% success rate, but if you succeed with it makes him a lot easier.

Yeah. I don't know why, but I guess it's because--

--The wrestling theme (what with the battles that take place in the ring, and of course, Rawk Hawk)
--The challenges (the stipulation that you had to follow, meaning you had to change your strategy based on what the stipulation was)
--The mysteries that unravel as you progress to the top the first time around (reminds me of the wrestling storylines)
--It has one of my favorite songs in the game. [Link]
about 1 week ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Hello. How have you been?

How is Cleopatra no Mahou?

Are... are you being targeted by spambots in your comments?
about 1 week ago

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To an extraordinary degree cherished analyzing your blog. It was astounding all around made and clear. Appreciative for your unfathomable exertion and I was sitting tight for this post. I am captivated to analyze this sort of amazing enlightening post.

[Link]
about 1 week ago

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I was searching for after this phenomenal post and I am cheery to have this post here. A commitment of gratefulness is by and large to share this post.

[Link]
about 1 week ago

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Legendary Weapon: 5 or fewer unfinished games
Master of Unlocking: Majority of games are completed
Happy to be of service, MuddaKajira.

The other day I randomly thought about the Genesis game Greendog. I started remembering its soundtrack and I'm thinking about playing it again soon. While it's platforming elements are spotty, it's got a nice visual style and a nice calypso soundtrack. The game's overlooked, though it's far from a hidden gem. Really, its presentation makes the game worth checking out. Come to think of it, I think the game was featured on Nick Arcade.

I plugged my Wii U in to play DK Tropical Freeze. Wow, I can't believe it came out in 2014. Time sure flies... anyway, I keep being reminded that I still have Ogre Battle 64 and Neutopia II to play in the VC, but I have a lot of trouble getting into them. OB64 was a game I got early in the Wii U days, and it was one of the games that I got that would unfortunately be shafted over and over again, because I'd begun working and started buying more games which half the time would also get swept under the rug, which began a viscous cycle. I'm not sure what's turning me off from Neutopia II. Maybe I'm just too lazy to explore a huge world full of abstract secrets that would cause me to look at a walkthrough. Or maybe it's pure laziness. Or maybe it's just so derivative of Zelda that it makes me go "ehhh..."

Had I played the two aforementioned games when I was fourteen to twenty, I probably would've loved them. Now that I've been working the past decade, with my collection nearly doubled since then, all these unfinished or unplayed games that I've had for a while now just feel like a chore. One could say "take it one step at a time", but when you have a supposed critically acclaimed game like Vagrant Story and you haven't even touched it, and then you turn around and you see you still have DWIII and Destiny of an Emperor to play... yeah, it never ends, but hey, what else is new?

AD&D: Pool of Radiance
Breath of Fire III
Dark Cloud 2
Destiny of an Emperor
Devil Summoner
Dragon Warrior III
Dungeon Magic
Faria
Shadow Madness
Shadowrun (GEN)
Ultima IV
Vagrant Story
Vandal Hearts 1 and 2
Wizardry II

These are additional games I've had in my collection over the course of the decade. Whether they'll get played or not by this point is a mystery. It seems difficult going back to PS1 and 2 after playing PS4 and Switch. Even then, I still would prefer to indulge in Lode Runner and the Lemmings games before playing one of the PSX RPGs, which given the length of those games would take forever.
about 1 week ago (edited)

Badges
Herald of Bak'laag: 500+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
On Fire: 3 beat or complete in a row
Interesting video! Reminds me of a Mario Maker level I found by complete random that was basically a "museum" of bad Mario Maker level design conventions ("trap" hidden blocks, those annoying "don't move" automatic levels, random excessive enemies, etc).

I like tricks like these, but I don't generally enjoy romhacks much because they practically mandate that you master these techniques rather than give you the option to use them. Mario games, to me, are at their best when they're "easy" enough to offer multiple ways through a stage, rather than "wall jump in this exact way at this exact moment multiple times" type romhacks that pretty much necessitate the use of save states.

That said, I might check this romhack out and learn a few things for my next inevitable SMW playthrough.

I played a terrible Contra hack once that had some interesting ideas here and there but completely failed as a reasonable challenge because the screen was so packed with enemies that the only reasonable way to play it was to get hit and then run through everything while taking advantage of the temporary invincibility granted to you when you lose a life.
about 2 weeks ago

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Dang, I never hear any good stories about them. I've never had any issues with travel but I haven't traveled in a decade and only between Canada and Europe. And YES I have NEVER gotten the custom icon feature to work. I've looked for programs that can save to that format. I made a bunch as a kid that I was anxious to use. But nope, never worked out ha ha. I'm kind of vindicated to hear other people had this issue.

I'm almost resolved to my old files being lost tbh, but that's an interesting idea. Maybe back-ups would be in order. To be honest, the saves I would feel the worst losing are Ultimate Muscle saves my brothers and I made. Mostly because we had over ~120 custom characters (40 per card iirc, ha ha) that we'd run through a ladder tournament every December. There's a lot of memories and embarrassment there I'd like to preserve in some way.
about 2 weeks ago

Badges
Backlog Beaten: August 21, 2014
Backlog Completed: September 27, 2014
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Invincible: 10+ beat or complete in a row
Confused: Playing 10+ games at once
Ever wanted to be a better Super Mario World player? [Link]
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
It was also difficult to hear the voiceover, but I'm surprised that it was in English at all.makes you wonder if they planned on using these commercials for a potential overseas release... given that the former of the two was planned to be released in the US and they used their own commercial for Chrono Trigger for the US TV airing (but with a completely different translation), so it's possible. interestingly, the Japanese commercials for Contra and Ninja Ryukenden were also in English. [Link] [Link] [for comparison, here's the US commercial for the latter. [Link]

I think DotEmu wanted to stay true to its roots rather than make something drastic to avoid ailenating longtime fans. I just hope doesn't screw it up.

There are two exceptions to that "rule". one is Stockpile. normally, you need it to use Spit Up (damages target) or Swallow (heals); the more you used it, the more effective the other moves become (up to 3 times). once Diamond/Pearl came around, they added an extra effect where it now raises defenses by 1 level. the other is Dynamic Punch; 100 power move and inflicts instant confusion... except it only has 50% accuracy. normally, you needed Mind Reader or Lock-On as they make the next move hit without fail. but it's non-issue if you have Machamp, as it has No Guard (moves used by and against the user will hit without fail).

Oh, okay. I understand now.

So here's another article I wanted to share with you; the Japanese version of Super Mario RPG had numerous pop culture references. including, and I'm not making this up, a Virtua Fighter reference. [Link]

Also, you know the Frogog and Ribbite enemy you come across in the game? well, in Japan, they're called Richard and Richard II. it sounds pretty odd, until you remember that they share their name with that of Prince Sable's friend and rival from Kaeru no Tame ni kane wa Naru and that both princes gets transformed into a frog early on in the game.
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
I think having NS and ST use elemental damage would probably make them less appealing to use; part of why they're favorites is that it allows the user to deal consistent damage even against types that would normally resist it, especially if the pokemon's attack stats aren't very good (such as Dusclops). changing it would make it easier to deal super effective damage against the pokemon the type is strong against, but they'd have a hard time against pokemon who resist it. on the other hand, I wouldn't mind seeing a fixed-damage move that uses these mechanics. I welcome it, actually.

I was confused, too. apparently, in Japan, there are several ghosts that are known to want to lick stuff, which would explain its type.

And the funny thing is, Lickitung couldn't learn Lick back in Red/Green or Blue. it first learned the move in Yellow.

Birds generally have pretty weak bodies; a rock would really hurt one. [there's also the common phrase, "kill two birds with one stone."]

Water can erode rocks.

Actually, Ice and Electric are neutral to each other, as does Electric and Fire.

It makes sense when you think about it; a lot of the dark-type moves are more to do with committing "evil acts" than the darkness element itself.

Thief: Stealing from someone.
Snatch: Someone is trying to power up or heal? steal the effect for yourself.
Embargo: What good is that held item when you're not allowed to use it? oh, and bag items aren't allowed, either.
Knock Off: Already have an item? no problem, just knock the item out of your opponent's hands instead. they tend to hate that.
Feint Attack: Attacking the opponent when they're caught off-guard.
Fake Tears: Pretending to cry to throw your opponent off-guard.
Nasty Plot: Scheming up an evil plan.
Beat Up: Why beat up someone alone? it's more fun when you get your partners involved.
Night Slash: Imagine going about your business at night only to get attacked by someone at a crossroad because he wanted to test his sword on the first passerby he saw. [its JP name is Crossroad Killing.]
Pursuit: You wouldn't want to be pursued from someone who wants to hurt or you.
Switcheroo: Give the opponent something they don't want while taking someone that you DO want while their back is turned.
Taunt: Provoking someone to the point where all they can think of is wanting to kick your ass.
Parting Shot: Make a final remark to upset the enemy and then leave so they can't counter back.
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
There's also companies that haven't been mired in controversy but haven't done much; like Taito and Treasure, for example.

And Monster Hunter. it's a huge hit in Japan since it's debut in 2005, but it wasn't until recently that it became a success internationally as well; MH World (the fifth mainline entry) is their best-selling game of all time at 12 million, just barely outselling Resident Evil 5 (10.9 million).

Atlus has also started publishing their games in Europe thanks to them operating out of Sega's London offices. so it's a win-win for both parties.

I couldn't find the final sales tally of any of the games, but I found the end-of-year sales.

Starfy 1: 291,616
Starfy 2: 298,967
Starfy 3: 212,946
Starfy 4: 167,136
Starfy 5: 126,428

And consider that the last 2 games were released on the DS, which was more successful than the GBA over there (32 million vs. the GBA's 16 million), and they still sold worse. they also promoted the series heavily, so it's not like they threw the series out the pasture, either. [though in the interview, they said that the fourth one was a big hit, so maybe it picked up in sales later on.]

Wii Sports blew up because it was bundled with the system in the west (in Japan and South Korea, it had to be bought separately, but the console was cheaper as a result). and Wii Play did pretty good for a launch title (in other countries, that is; America got it 3 months later), thanks to it being bundled with the Wii Remote (it sold 28 million).

ARMS wasn't actually a launch title. it came out 3 months after the Switch itself got released. I mentioned ARMS because it sold two million, and one of its characters, Spring Man, even got into Smash (albeit as an assist trophy). not as good as Splatoon 1 and 2 (nearly 5 million and over 8 million respectively), but it's pretty respectable. none of the original games Nintendo released on Wii/DS sold that much despite those platforms being more successful (at least, the ones that weren't aimed at casual audiences).

Yeah, Nintendo Land was the name.

Nintendo had some pretty good commercials in Japan back in the day. [Link] [Link] [Link] but on the bizarre end of the scale, there was ALTTP... [Link]

Sorry. here's what World 6-2 normally looks like. [Link]
about 2 weeks ago

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
The thing you mentioned about having limited emotions describes me nowadays.

About the SML 3 invincibility tune... was your sister near you when you were playing the game?

The watery hills looked pretty amazing... too bad they also make the game unwinnable. really, DDP in general was pretty creepy with the mask-related imagery it had throughout the game. especially the KISS-esque masks.

I saw the link you shared... that's actually a great idea for a auto-scrolling level.
---------------------------
I don't think they were aiming for a story that could compete with that of Square's games; just something that works well for a Mario game. I did liked some of the areas in TTYD and SPM more. Chapter 3 in the former is still one of my favorite chapters of all time.

Those are supposed to be mice. [Link] technically, SML 1 had a similar thing (with the ladder), and so did Akumajou Special.

Air Raid is safe to use against electrified enemies. likely because Parakerry is using his shell to attack, and not any part of his body like with Sky Dive; likewise, Kooper can attack electrified enemies without penalty for similar reasons.

The following attacks will damage the user...

--Mario's Jump attacks
--Goombario's Headbonk and Multibonk
--Bombette's Body Slam
--Parakerry's Sky Dive
--Bow's Smack
--Sushie's Belly Flop

So only Goombario can't directly attack an electrified enemy. however, if Mario is himself electrified, he can directly attack an electrified enemy without getting hurt... as can Watt, as she's electrified at all times. [however, Huff 'n Puff is immune to Electric attacks, so Watt wouldn't be able to hurt him at all.]

Also, the benefit of being electrified is that you're immune to Fuzzies (since they have to touch you first before they can damage you), and if you get hit by a attack that hits more than once, they'll be forced to stop after the first attack makes contact. this makes The Master easier, since he has these types of attacks in his second and third fights.

Well, you can tell your girlfriend and sister that I really appreciate it.

I'd argue that Nintendo didn't quite succeed in that front, because most people liked the music editor if the # of YT videos are of any indication.

Oh yeah, I forgot about that remix. heh.
about 2 weeks ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Treasure Hunter: 1000+ games
Well I hope Castle of the Winds turned that night around. I usually play Dungeon Crawl Stone Soup these days but I'd be keen to revisit it as well. I know it was released independently for free on the dev's personal webpage... a decade or more ago but I forget if you needed anything extra to run it at the time, but yeah DosBox seems like it would be necessary now (I kind of like the DosBox auto launcher for Jill to skip all the setup, XD). edit: Oh I didn't know it was also free on the internet archive. That's neat

I haven't heard of Knight Lore before, so thank you for that. I haven't used my FDS in a long time but this one looks like it has some unusual mechanics so maybe I'd find a translation and play that instead.
about 2 weeks ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
Even weirder quirk about Lick; in Gen 1, it doesn't paralyze Ghost-types, even though they can be paralyzed by other means. likewise, Body Slam and Electric-type moves won't paralyze normal/electric types respectively (though in XY, Electric-types are now outright immune to paralysis).

I'd agree; the only one I'd consider using is Hex, since it doubles damage with any status ailment. an ailment-powered Hex that's powered by STAB will deal more damage than any other Ghost-type move in the game. in fact, only Ghost-type Z-moves deal more damage.

Ha ha, good one. one letter difference, though. :P

The main benefit with Comatose is that it makes Komala immune to status ailments. it can even switch into Toxic Spikes harmlessly.

I think they did. the ability Rattled (Jitter in Japan) reinforces this idea; if a Pokemon with this ability is hit by an attack from one of those 3 types, it'll gain a speed boost. I also looked up a few articles that attempts to dissect the Pokemon type weaknesses/resistance. some were obvious, but others were like "how did I not figure that out?". a few examples...

Flying > Grass: Wind can easily blow around leaves and hurricanes can topple trees.
Dragon -- Steel: Most warriors that deal with dragons are depicted as wearing armor, which would help protect them against a dragon's attacks.
Electric > Flying: Lightning tends to strike targets that are higher up. birds tend to be airborne.
Fighting > Dark: It's not exactly a good idea to try and do evil acts against someone who can kick your ass; ditto if you try to steal from them (the move Thief). it makes sense when you realize that in Asia, the type is known as "Evil". to reinforce the idea, there's the ability Justified, which raises attack if hit by a Dark-type; all of the pokemon who can get it are pokemon who are known to want to protect people/pokemon. half of them are fighting-typed. the ability is even called "Heart of Justice" in the JP version.

In Pokemon SM, you can actually cure a Pokemon's status ailments via Pokemon Refresh.

You're welcome.

Abandonware; that's the word I meant to use. fuck.

Batman has a joy buzzer? that should be something the Joker should have...

The bit you mentioned about Beerus not destroying the world because he likes their food reminds me of an episode of Spongebob,where he had to compete against King Neptune; despite the fact that SB only made one burger, he won because his was tastier.
You will not find me... I am safe in here...