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Updated about 32 minutes ago

MotherKojiro's Status

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The Spirit of Zelda – The 3D Era

Alice Kojiro follows Zelda to its logical conclusion: the 3D titles. Has Zelda truly fallen from grace, or is it closer to its origins than we think?

Dialogue Box   (add comment)

about 1 day ago

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
On Fire: 3 beat or complete in a row
Confused: Playing 10+ games at once
Premium Adventure carries over everything, yes. When I recently beat Kiwami 2, it carried over all my substories, all the completion stuff, and all my progress.

New Game +/Premium New Game (whatever they call it now) is just if you want to replay the story, nothing is carried over in that.
about 9 hours ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
There's actually 7 games... kinda. you have RS, then FR/LG, and then Emerald (the updated version of RS). and then there's Pokemon Colosseum and XD (RPGs on GC that were made by Genius Sonority), which had a mix of Gen 2 and 3 pokemon that you could snag (the plot is that an organization called Shadow/Cipher is using them for evil, and they had to be captured and then purified from the trainers who used them). you can then take those pokemon and then trade to any Gen 3 game with a GC-GBA cable.

Doing some more checking, apparently the 2 million is worldwide sales; one million was in Japan. it lasted until 1987. the SMS actually performed slightly better, at 2.5 million (1.7 million Mark III and 800,000 SMS units) and it also lasted 4 years.

The FDS version of Section Z was slightly better; you could save your game.

Especially since it get Sky Uppercut (85, hits aerial targets) and Drain Punch (75, heals). Hitmonlee gets a similar ability called Reckless, which boosts the power of recoil and crash moves by 20% (meaning, Hi Jump Kick gets boosted by it). Hitmontop gets Intimidate (lowers opponent's attack when summoned) and Technician (powers up moves that have a base power of 60 or less), both of which are good abilities.

I'm surprised that you can get bored by someone being whiny. I'd be annoyed if someone if I saw someone being whiny.

Hmm... well, what about the post-game in Metroid: Other M where you have to go back to the ship to get Adam's helmet?, while optionally collecting all of the power-ups now that the doors are open? I don't think a post-game was really needed for it, especially since Metroid Fusion did exactly that without pushing them to post-game.

Yeah, getting every pokemon in the game results in you getting a diploma instead, except for the Gen 4 games (where you just have to see them to get one) and the Gen 7 games (where you don't get one at all). in later games, you only have to catch non-legendaries.

The weird thing about that is that Mother 2/EB isn't the first game where defeating the final boss didn't instantly end the game. the first game I can think of that does that is Esper Dream.

It was one of the very few games on the NES that has a western setting, so that might be why. it's difficulty was also toned down a bit, especially compared to the FDS original which had no continues.
about 2 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
I agree; a healing spell would have been nice (after all, Zelda 2 had one and that came out near the start of the same year this game was released in), but the coin flip minigame wasn't the only method of restoring life/magic; you could also restore your life/magic by finding certain treasure chests.

Did you know that there were some easter eggs in the game? [Link] there's even a ending screen that wasn't properly implemented.
--------------------------
The piano appears in the ghost house in Super Mario 64. it comes to life when you get close.

Hell (no pun intended... maybe), Ken's reverse throw moves also has this name and it operates the exact same way. [Link]

It does explain why the move doesn't miss; the stars come out so fast that the opponent doesn't have time to dodge. all otther never-miss moves had their reasoning; Magnet Bomb sticks like a magnet, Magical Leaf homes in, Feint Attack catches the opponent off-guard, Shadow Punch has the user throw a punch from the shadows, Shock Wave fires a large shockwave, and Aerial Ace is a fake-out attack involving speed based on an real-life sword technique.

Speaking of Hoshi, I don't think you said anything about that fun fact I told you about Smash Ultimate's World of Light mode. (it's JP name is a subtle reference to the Kirby series, and you start the mode off with just Kirby.)

It's not mentioned in the manual, but a Bird Keeper trainer in Route 14 within the Gen 1 games tells you this tip after you beat him.

While having a STAB move or two is good, diversifying their movesets is also good (since they need to cover their weakness), so for most pokemon, you have to strike a balance. Hidden Power comes in handy for that reason.

Spikes and Rapid Spin debuted in Gen 2; the other moves appeared in Gen 4 (except Sticky Web which was Gen 6).

Stealth Rock kinda works like what you described, but it's multiple pointy rocks instead of just one; they grow into the ground, and then fly up to hit anyone who's sent out, hence why they can hit even Flying-types and those with the Levitate ability.

So the whole battle system is risk-reward?

Real-time combat AND turn-based gameplay? how does that work? do only certain enemies trigger a turn-based fight?

It's probably for the best that it's left forgotten.
about 2 days ago

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
On Fire: 3 beat or complete in a row
Confused: Playing 10+ games at once
Once you beat the game, you have a choice to either do a Premium New Game/New Game +, or a Premium Adventure. The former is for replaying the story, and DOES NOT carry over most side progress, but the latter DOES carry over...pretty much everything, really. It's ideal for wiping up side content.
about 3 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
You're playing Yakuza! I'm so envious. How's life, miss?
about 5 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
AH AH That sure is a coincidence, well glad to know Loish artwork really seems to get around. If you're ever curious to check out Cunninlynguist it's some pretty dark Hip-Hop with a very 80's feel to the beat. The album is semi-old now (but not retro): 2011. Anyway !

Glad to know you're enjoying Yakuza 0 ! There is indeed a lot, a LOT of content in that game, you can finish the game in 30 hours more or less, but if you really want to immerse yourself in the Yakuza world, it's not rare to spend 90 hours and more on it ! And you're right on with the game's combat brutality, I also find the length of the battles just right: Long enough you can savor it but not too long it becomes a drag. The music also changes between fighting style which is a nice touch !
Btw, Yakuza 0 was also my first Yakuza game since a lot of people were telling me (and probably you too) it is the best place to start the series ! They sure were right !

On Dragon Quest VII, I am indeed not too far into it but I'm enjoying it quite a bit. The story so far is quite simple indeed, but I kinda like the fact it has a very episodic feel to it: one island, one story and it loosely connect with the main island in some ways. I gotta say though, Dragon Quest qames have a LOT of charm. Love 'em !

Have a nice day !
about 6 days ago

Badges
Minion of Bak'laag: 100+ unfinished games
Oh hey, you're header's image's Cunninlynguist's Oneirology cover art

I thought I was the only one on this website to have music related themes, that's an instant multitap add
AND You're playing Yakuza 0, how you liking it so far ? I loved every bit of it and was pretty surprised with the PC port quality !
about 7 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
Seems that the SMT punishes you for making a mistake during battle. yikes.

Oh, okay. I get what you mean, now.

Well, Pokemon was the first game I played to have a post-game, and I felt that it having one made sense; after all, your goal was to become the pokemon league champion AND catch every single pokemon. you did that first goal, so now it's time to do the other... or battle your friends. only Black/White deviates from this a bit. the fourth and final Goemon RPG (Mononoke Dōchū Tobidase Nabe-Bugyō!) also has a post-game for similar reasons. I did find it neat that when I beat TTYD, SPM, and whatever Oracle game you beat first, you could talk to some of the people would talk to you how much of a hero you are. but... I never thought they needed anything extra.

Yeah. on top of his special defense getting a massive boost (35 to 110), he gets Iron Fist, an ability that provides 20% extra damage to all punching attacks.

Damn, it seems that Pit Fighter was more popular than it ever had any right to be. I guess being one of the first photo-realistic games gave it some attention, and helped paved the way for Mortal Kombat's success.

There have been quite a lot of weird games back then, but I think it's mostly because of the limited graphics back then. developers had to be creative, and players had to use their imagination. not all of them were good, though.

I've not played it, but I am curious about getting it since it plays similar to Legend of Zelda.

Even Capcom's Section Z and Gun.Smoke got altered when they were ported to the FDS in 1987 and 1988. the former is definitely in-name-only (there are no alphabetical sections whatsoever).

One could argue that the 90s and early 2000s were the last great decade for games overall mainly because companies didn't try to screw over the consumer so much. with the new features, some of them got greedy. there still exists examples of DLC and patches done right, but it's few and far between.

The funny thing is, the Saturn and PS1 still had a lot of 2D games. the former had pretty much arcade-perfect ports. yet SCEA and SoA blocked most of them from hitting the US (thanks to Stolar). the former continued their anti-2D policy even into the PS2 era. for all the faults NoA has with their strict censorship policies (which were cut back a bit in the N64/GC era), I don't recall them blocking 2D games (even if the N64 and onward didn't had much of them).
about 1 week ago

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
On Fire: 3 beat or complete in a row
Confused: Playing 10+ games at once
Where are you getting Makajima? His name is Majima
about 1 week ago

Badges
Minion of Bak'laag: 100+ unfinished games
Haven't heard much of Troma, learned about the production house not so long ago with all that James Gun controversy... So I'm not specifically a fan Kaufman's work either, pretty much just watched the Toxic Avenger.

On my side I must say that being a big RPG enthusiasm, having kids and shreds of a social life pretty much prevent me from going through a game on a timely schedule . Took me more than a year to get through Persona 5 and just borrowed a friend's Wii U to play Tokyo Mirage Session. Just relaxing between the two playing a bit of XCOM Enemy Within customizing my characters to look like friends and family just to realize I don't see them much anymore and to watch them die in horrible suffering trying to protect the earth ( a planet not worth that much if you look at the news, I mean, would an authoritarian alien government be that much worst ? Just asking. )

Else I've been pretty good thank you. Moral and motivation are good most of the time. I'm surprised at how much patience I can muster around my kids ( and how little remains for everything and everyone else ). I say kids since I also became the father of a sweet little girl with the character of a tank . So the son is good. Way on his way to becoming a big geek. Just wrote his letter to Santa at the daycare and asked for Zombie figurines. He's 4 and always asking me why there isn't a Walking Dead show for kids. He loves figurines. He opens my boardgames and play with them. I'm getting him used skylanders on ebay. The daughter is good. The two are a handful I must say but her, she is so hard to deal with. She must decide everything, even the person driving the car ( quite an issue when the one who's supposed to drive isn't even there... ) In short, fun times and no downtime.

Like I say, the moral is generally good. I can deal with a self-destructing society fine enough and even laugh at it. It's when I think about the future of my children that it really tugs at my heartstrings... I mustn't think to much about it and do the best everyday to prepare them for the shit show awaiting them when they realize adults are no more than bigger children with more power.
about 7 days ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
Some abilities work outside of battle, too. aside from the aforementioned Flame Body and Magma Armor (cuts hatching time in half), Pick-up allows the user to pick up an item when the battle ends, and some abilities allow you to increase or defense the wild encounter rate.

Yeah, and DP introduced new evolved forms for the older pokemon. I'm actually kinda glad the series continued, tbh; Gamefreak wanted Gen 2 to be the final games, because they believed that they couldn't make a sequel that would top these.

Should have clarified; it sold that much by the end of 1983. it went onto sell 2 million. Sega was expecting it to sell 50,000. that's how low their expectations were. especially since it has the same chipset as the Colecovision. it was also sold in Taiwan and New Zealand, but I'm not sure how well it did in those markets.

Well, at the time Crystal came out in Japan, there were more kids with a cell phone in America than there were in Japan (21% as opposed to 10%). the problem is that NoA/NoE would have to find cell phone carriers who'd be interesting in partnering with them (and then there's the aforementioned COPP Act). given that the English version had this segment partially translated, I guess they considered the idea at first. [Link] here's a video of the JP version with the feature in action. [Link] and here's the Pokemon News thing (read the description for more details). [Link]

Only 23 games (7 GBC, 16 GBA) were compatible and only 5 of those (1 GBC, 4 GBA games) were localized (one only to France). two were cancelled. [Link] Here's what it looks like. [Link] [Link]

I should clarify; it has data for all 386 pokemon at the time, but you're limited to catching the older pokemon. FR/LG pretty much came into being because GF couldn't find a way to have the first 2 Gens connect to the Gen 3 games. it's also why the Gamecube RPGs were made. so you could catch the new pokemon in RSE while catching some of the old Pokemon in FR/LG. GF managed to overcome that issue, though; the Pokemon in the Gen 1 and 2 Pokemon games can now be transferred to Sun & Moon and its "sequel" via Pokemon Bank.
about 1 week ago

Badges
Herald of Bak'laag: 500+ unfinished games
Treasure Hunter: 1000+ games
Cursed: 10+ new games in a row
I'm not terrible (I'm typically top 1-8% in most games for shooting skill), it's just Fortnite's building is impossibly hard even when you've played over a hundred hours like I have. It's so difficult when you can get put in a box, despite easily being able to outshoot people. That and people with like... South America ping, so they get free kills half the time... oof. It's annoying because I'm doing pretty damn good in most other multiplayer... oh well.

Anyhow, how have you been? Life treating you well?
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
I don't think Lavender Town ever scared me as a kid. nor the mediums who you fight in the tower. the piano did took me by surprise, though.

And even with the 3D graphics, some of the moves still don't match their names. if you look at the JP names, they tend to make more sense; Swift was called "Speed Star" (which explains the stars), and Submission (which sounds like it should be a "trapping" move given what a Submission is) was called Hell Wheel, which explains the wheel-like animation and why in the anime, the pokemon using the move actually does this [Link]

Abilities are in a slot separate from a Pokemon's attacks. [Link] and yes, they still only have 4 attacks.

STAB = Same-Type Attack Bonus. if you use a move that's the same type as the Pokemon itself, it gets a 50% boost. it's been that way since Gen 1. [if the user has the Adaptability ability, it's 2x.]

That's correct. Gold/Silver introduced "entry hazard" moves. if you use one, the opponent's next pokemon will be affected in some way when they're switched in. the following are

Spikes: Can be used up to three times (first use causes 1/8th damage, second use causes 1/6th, and the third use causes 1/4th)
Toxic Spikes: Can be used up to two times; the first layer poisons the opponent, and the second layer inflicts toxic poisoning
Stealth Rock: Damages the opponent by 1/8; the amount increases or decreases based on the pokemon's typing
Sticky Web: Reduces Speed

A Flying-type or Levitate user can avoid 3 of those 4 hazards, since they're on the ground (Stealth Rock floats so it still affects them), and they can all can be erased with either Rapid Spin (erases hazards on your side) or Defog (erases hazards on both sides). also, if you summon a Poison-type pokemon, it'll neutralize the opponent's Toxic Spikes.

Really, even with the weather-required abilities, you can activate them immediately if you summon a Pokemon with the corresponding ability. for example, Abomasnow has Snow Warning, which results in a instant hailstorm. this is more useful than having to spend a turn using Hail. this is pretty much necessary if you're even thinking of using certain moves that are affected by the weather, such as using Blizzard during hailstorms (it hits without fail).
about 1 week ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
On Fire: 3 beat or complete in a row
An unpretty character?! Gasp!

I didn't pick him yet because I didn't like his sprite as much as Surlent, and I tend to play as females unless there is a male character I really like available instead.

Yakuza
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
--Some abilities do more than what the flavor text actually says. Levitate makes your pokemon immune to Ground-type moves, but it also makes it immune to moves that create entry hazards (such as Spikes) and the Arena Trap ability (which prevents switching).
--Some of these abilities boost the power of moves, and if you use a STAB move and/or give it a type-boosting item, it's applied on top of that ability's bonus; for example, Ambipom gets Technician, which powers up moves that have a base power of 60 or less. it can learn Fake Out, a 40-power first-strike move with a insta-flinch effect... with the catch that it can only be done on the first turn that it's been sent. with Technician + STAB + Silk Scarf, it's base power will go from 40 to 108. and if it's a 2-on-2 with its partner using Helping Hand, then it goes up to 162; and it has a base attack stat of 100.
--Some actually be exploited to your advantage with the right moves and items. Guts gives your pokemon a 1-stage boost in attack if it's suffering from a status condition. you can combine this with the attack Facade, a 70-power normal-type move that doubles under the very same conditions. if you give the pokemon a Flame Orb, it'll then activate at the end of the turn. Ursaring and Swellow (who are both Normal-type and have this ability) can be deadly in the right hands. also, Guts ignores the attack drop caused by burn. (Quick Feet, which increases speed, ignores the speed drop caused by paralysis.)

"Pretty sure"?! XD

Yeah, PAL conversions are 1/6th slower. but on Youtube, you can adjust the speed of the video; 1.25 more-or-less lets you have the game play at the original speed.

I hear the Japanese guidebooks tend to be a lot more helpful and less error-riddled.
about 2 weeks ago

Badges
Legendary Weapon: 5 or fewer unfinished games
Master of Unlocking: Majority of games are completed
On Fire: 3 beat or complete in a row
Aw, it was nothing. It's great that you finally managed to play through it. I thought I was gonna replay it a month back, but it didn't happen. I wouldn't mind replaying it, but I don't want anything to distract me from my Shining Force marathon right now. Maybe next year.

I first found out about the game back in 8th grade while randomly browsing GameFAQs. I stumbled on the game and saw that it had several scores of 9s and 10s. Then eventually I got Console Classix, and then was able to play through it in the Spring of '03. I finally bought my own copy in 2011.

I'm surprised that we're well into the 2010s, where everyone wants to be a retro gamer, that something like The Magic of Sheh-hare-uh-zahd can still be under the radar, and thus, really cheap. Come to think of it, the other day I saw Willow and The Battle of Olympus for under thirteen dollars each. I honestly have no idea what determines the prices of old games. It seems like if it was a game released late in the system's life, there's a good chance that it's gonna be at least thirty dollars. I doubt that it's a sign that the whole retro gaming fad is starting to fizzle, because I've also began to see NES Metroid for at least $25 for some frickin' reason. I guess the Scheherazade and Flying Warriors haven't gotten YouTube exposure?
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
One thing to note if you're playing Diamond/Pearl and onwards; they changed how physical and special moves work. instead of the type itself determining the stat, it's the move itself. for example, in previous games, all Fire-type moves relied on the SP ATK stat. now it's only stuff like Flamethrower and Ember. this ended up making some pokemon not worthless (stares at Hitmonchan and Weavile)

It's a miracle that the games even run properly at all, let alone sell as well as they did. you almost expect the game to just crash randomly a few minutes in.

Skill Link is an"always active" abilities; you don't have to do anything extra. there are a few abilities that require one of four different things.

--The user's health has to be at a certain point
--The user has to suffer a status ailment (such as burns)
--The user has to be hit by a "contact" move
--A weather condition/terrain has to be in effect

I'll try and explain #1 and #3 as #2 and #4 are self-explanatory.

For the first, the amount required varies on the ability, and while some tell you the required amount, the others don't; Overgrow/Torrent/Blaze/Swarm boost the power of Grass/Water/Fire/Bug moves (respectively) by 50%, but only if your health is 1/3rd or less. Sturdy (prevents your pokemon from being KO'd in one hit; its health will instead be reduced to 1HP) requires you to be at full health (so if it get hit by a entry hazard when it's summoned, such as Spikes, you're screwed). Schooling activates at 25% at the end of the turn (above 25% and the user goes into its powerful "school" form; less than 25% and it reverts to it basic form).

Now for #3. by "contact" move, it has to be a move where the opponent physically touches the user. usually it can be triggered by physical moves (like Body Slam), but there are some that don't (like Rock Slide and Earthquake). there are 12 "contact" abilities, but only seven are guarantee to activate; while 5 others have only a 30% chance of triggering their effects (those 5 all cause status ailments; the only exception is Effect Spore, where it's a 10% chance of randomly causing sleep, poison, or paralyze).

If the pokemon gets hit by a multi-hit attack, the ability will activate/have a chance of activating applied on each strike.

In XY, thanks to the 3D models, it's easier to figure out; if you select a move, and it tries to slap/punch/ram the opponent, then its a contact move. you can view its animations by tapping it while on the status screen.
about 1 week ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
It gets even more interesting than that; while the SG-1000 was thrashed in sales by the Famicom, it did better than most of the arcade games Sega was producing at the time. it sold 160,000 units while most of their AC games only shipped 1,000 or so units. [Starlight JUST told me this.]
------------------------
Yeah, pretty much.

The JP version of Crystal was pretty interesting; it had support for the Mobile Adapter, which allowed you to...

--Trade and battle against someone online. peer-to-peer connection was possible, too
--Create custom phrases for your trainer card when you battle someone
--Check pokemon news, play mini-games and quiz, and other stuff; required to get the GS Ball (so you can get Celebi)
--Could download battle data so you can then watch them in Pokemon Stadium 2/GS
--Could download battle rules
--Allowed you to enter the Battle Tower once connected

All in a game released in 2000; it's the first portable game to have online support, IIRC. unfortunately, it had way too many issues and became a massive failure, which led to it being discontinued 2 years later and being JP-exclusive. the issues being...

--You needed to pay a small fee for various things (even to enter the battle tower)
--The adapter came out a month later than planned, had to be bought separately, and was more expensive than the game itself; the adapter was 5,800 ($51), the game was 3,800 ($33).
--Crystal sold far, far less than GS (1.5 million compared to 7 million), as most people didn't want to experience Johto again
--Pokemon being aimed towards kids, and most of them didn't own a cell phone
--It required you to put in personal info, which would have fared horribly against the COPP Act that had just passed at the time

There was some good news and bad news; the good news is that the NA/EU version allowed you to enter the Battle Tower right away. the bad news was that we couldn't get the GS Ball, although that was rectified in the eShop release.

I think you misread the intent of my message. I wasn't exactly saying that the Pokemon games needed post-game content. just that the Gen 1 games are the only ones to lack a battle facility, and could have used one for those who didn't had other people. although I will admit, what you mentioned is pretty neat.

FR/LG actually has 386 Pokemon, just like in Ruby/Sapphire.
about 2 weeks ago

Badges
Right Hand of Bak'laag: 1000+ unfinished games
Treasure Hunter: 1000+ games
Confused: Playing 10+ games at once
Now this, I'm sure you'll be into: [Link] The visuals almost make me think of Hylics, but it's a claymation adventure game! I was hoping to make it my first backed Kickstarter project tonight, but it seems to have already ended.

Yeah, I guess you're right; it's not as if I'm ever likely to load a bad ROM with ZSNES. It was just a little alarming to see as many people making a big deal out of it as there was.

I bookmarked that story, and read it again. Treating others how they'd like to be treated is for the better.

I hope you've had an awesome week! Sorry if I missed a couple of paragraphs, here and there. I have to go for a long walk right now, at nearly 2 in the AM in the 20 degree weather. Sad night.

I'll leave you with some more ktwfc goodness. [Link]
about 2 weeks ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Master of Unlocking: Majority of games are completed
Invincible: 10+ beat or complete in a row
Focus: Only playing one game
It's hard for me to define a favorite year myself; it'd be easier if I stuck to one system at a time, so I'll do the FC/NES. so if I had to define my favorite years, it'd have to be from 1986 to about 1992.

1986 was when the FDS add-on got released, and with it, it was possible to store longer games; saving became easier since they can just save to the disk itself (or if on cart, battery). our first 1 and even 2-megabit cartridges also saw a release on this year. Nintendo started off strong with their FDS output.

1987 was when developers continued to experiment with what they could do with the extra space provided. most of the sequels that came out this year that were vastly different from the originals, so there was some love-it-or-hate-it (except Dragon Quest 2 and Goonies 2, but even the former was criticized for its high difficulty). still, there were some good games hits here and there, both original (like Rockman) and ports of AC games (Green Beret).

1988 to 1992 I feel were the console's "golden" years. 1988 was quite a landmark; the system saw its first MMC 3 games (the mapper chip that allowed for more advanced graphics and what-not), its first 3-megabit games (the companies even advertising them on the back of the boxes), and its first sound-expansion mapper chip (Namco 163). I feel that this is where the quality of games began to go up some more, too, as we got sequels that actually took what made the previous games great and improve upon them (like Dragon Quest 3, SMB3, and Rock Man 2), and we even got ports/adaptations of AC games that were seen as much better (Contra, Jackal, Bionic Commando; Ninja Gaiden is a minor example as that was actually released alongside its AC counterpart). it was also the final year that the FDS had any meaningful support, as it would be left by the wayside the next year (thanks to all of the issues it had). I'd argue that many of the companies best games were released during these years. 1990 also marked the arrival of 4-megabit games (and of course, the SFC), while 1991 saw the release of 5, 6, and even 8-megabit games (though those were very rare). not to diss 1993 at all,; it had some standout releases of its own... but there just weren't as many (a few of the games were samey sequels or cart ports of earlier games)

So those are my thoughts. this was difficult to write, but I thought I'd give it a shot after spending some time with the FC. might have skimmed some details by mistake or what-not.
You will not find me... I am safe in here...